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FPSC Classic Product Chat / Convert It! Free Texture Converter (Updated with Batch Processing)

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DarkFact
18
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Joined: 18th Feb 2006
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Posted: 3rd Sep 2007 05:36 Edited at: 8th Sep 2007 18:58
Re-Release: 1 SEP 07

Convert It! by Phoenix Sentry
I wasn't going to make a separate thread for this, but I guess I probably should so everyone will know it has been updated since the original release last April.



Convert It! Has been updated with a new look and (most importantly) the ability to do batch conversions of files to .tga and .dds with the "_d2" designator automatically entered in the filename. If you use the FPSC Segment editor, then you know why this part is so important.

3MB Video Demonstration

Microsoft .NET2 Framework required
Download

Get it Now!
Download Convert It!

~Dave

Phoenix Sentry Programmer
Goodman84
17
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Joined: 23rd May 2007
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Posted: 3rd Sep 2007 05:46
Great job, Keep up the good work!

hey
DarkFact
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Posted: 3rd Sep 2007 16:03
Thanks Goodman84. This one was definitely inspired by need.

~Dave

Phoenix Sentry Programmer
DarkFact
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Posted: 8th Sep 2007 19:00
The download has been available this whole time. LOL

Some people thought the download link above was for .NET though. I've edited the first post for clarity. Sorry about the confusion.

~Dave

Phoenix Sentry Programmer
Goodman84
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Posted: 8th Sep 2007 19:40
I already have .Net frame work so it worked fine for me lol

hey
crispex
17
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Joined: 22nd Jun 2007
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Posted: 8th Sep 2007 22:06
I am working on a cool program / game called E.G.I. Botz Physics! You build bots using joints and muscles, you can set the gravity, wind, speeds, and more!


Phoenix Sentry Representative / Programmer / Moderator / Beta Tester
DarkFact
18
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Joined: 18th Feb 2006
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Posted: 8th Sep 2007 22:14
Sounds great crispy.

~Dave

Phoenix Sentry Programmer
crispex
17
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Joined: 22nd Jun 2007
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Posted: 8th Sep 2007 22:19
Here's a screenie of it:





Phoenix Sentry Representative / Programmer / Moderator / Beta Tester
Mr Makealotofsmoke
17
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 9th Sep 2007 09:08
what has that go to do with this?
good work DarkFact

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