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lukas
18
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Joined: 22nd Dec 2005
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Posted: 3rd Sep 2007 18:06
Hi,
I made a ragdoll using sphere joints. But how can I move i.e. right arm into the air, so that the rest of the body follows?
pdq
18
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Posted: 3rd Sep 2007 22:29
Hey lukas,

Is your ragdoll attached to a skinned mesh? If so can you post the code and any media you have?

I have tried attaching a ragdoll to a skinned mesh and I have been unsuccessful.

THX
lukas
18
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Joined: 22nd Dec 2005
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Posted: 4th Sep 2007 14:55 Edited at: 4th Sep 2007 14:56
Hi,
it's just a very very simple ragdoll. I only used sphere joints and primitives. Here's the code for the funktion: (don't wonder, i used german words for the ragdoll parts)

pdq
18
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Posted: 4th Sep 2007 23:17
Nice.

But have you linked your ragdoll to a skinned mesh?

By the way, if you want to pivot the bone around the joint you need to apply a force to the rigid body object that represents the bone in your ragdoll using the "phy add rigid body force" command.
Codger
21
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Joined: 23rd Nov 2002
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Posted: 5th Sep 2007 08:33
Just apply force to the sphere that represents the right hand / arm

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
lukas
18
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Joined: 22nd Dec 2005
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Posted: 6th Sep 2007 21:52
Oh thanks,
I always tried to do this with "Phy set rigid body linear velocity"

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