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FPSC Classic Models and Media / free blood stake need a bit of help

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Sep 2007 20:40 Edited at: 3rd Sep 2007 20:42
how do you.................put textures on objects you are making on blender or is there sumthing elese you need to put them on with
i am making a stake with blood on the end but i have hit a Deadend!
please help......once i get good all models i make will be free
along with this stake

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Sep 2007 20:53 Edited at: 3rd Sep 2007 20:56

free texture
i made it in like 2 seconds so imagine wat i can do if sum one actually tells me how to work blender

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Ice Cube
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Location: United Kingdom
Posted: 3rd Sep 2007 20:58
You may have a look at these tutorials:
http://www.blender.org/tutorials-help/video-tutorials/modelmateriallight/

I think "LSCM UV Mapping" is what you need to check.

http://yuppieserve.com/fpsc/
james hardy
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Location: Good Old Britain
Posted: 3rd Sep 2007 21:00
thanks
Skulldigs
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Location: The Zombie Test Site
Posted: 3rd Sep 2007 21:14
FIRST SAVE YOUR OBJECT then re-open it it should be selected pink outline or sumtin my comp screen STINX


ok go down to panels but dont clik it go right till you reach a grey shaded sphere (cicle) click it.

next go to the box that says links and pipe lines. if u see ther is a thing just beelo that says MA:Materials and then there are several sybols next to it clik on the x button (dont worry about what it did. ) then clik add new.

next u if u look a tad bit up and a little to the left you will see a red shaded sphere the button to the right is the button you wanna press then go to add new. next you see texture type go to image. on the far right u see a bar that says load clik it then find your texture. hit load then if u look to your right and you can see it. to see how it would fits on different shapes go back and click on the red sphere. to see your texture on your object hit F12

sincerely,
SKULLY

((note most textures have to be JPEG))

See you in heck
james hardy
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Sep 2007 21:20 Edited at: 3rd Sep 2007 21:53
Cool. thats a big help!
thank you



But one problem when loading in my pictures there are no pics coming up even tho they are saved as jpeg?????

I have manged to place it in the my document folder the texture now it shows up on blender, but it does not wont to load on to blender. how do i now place it on becouse all that happens is that it highlights blue and that it
james hardy
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Sep 2007 21:36 Edited at: 3rd Sep 2007 22:09
this is the texture i am trying to place on to the stake.


wups sorry for double posting
im just a little confused at the moment

lol okay ive made sort of a break throgh ive got it to show up on that ball thingy but when i hit f12 it is still grey????

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james hardy
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Posted: 3rd Sep 2007 22:09
this is wat it shows up as??????

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Deathead
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Posted: 3rd Sep 2007 23:05
Ah! You need to unwrap it. My friend you need to click on object mode to uv face select... Then click on where it shows two rectangles its by panels click on that till you see Uv Image/editor. click on that. Now load up your texture. And then done!

Skulldigs
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Posted: 4th Sep 2007 00:13
oop i forgot bout that part srry

See you in heck
Deathead
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Posted: 4th Sep 2007 00:25
Hehe you can do it that way mate but it is easier that way because then you can print-screen and work on the texture

james hardy
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Posted: 5th Sep 2007 20:13
thanks for all you help people
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Location: Wichita Falls TX
Posted: 7th Sep 2007 04:03
Quote: "this is wat it shows up as?????? "


You need to go to the materials panel and click on the text face button. this will make your material texture show up in your renders.


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