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Author
Message
David iz cool
19
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 4th Sep 2007 02:35
hi,my land for my game is a phy static mesh.
i added a bridge to it for my player to cross a river,its also a phy static mesh.

when i run my game,dbp rotates my bridge so its not facing the way its supposed to,to look right.but my player can walk over it like it hasnt been moved at all.

i can show screens if necessary.but this is a strange bug.
Codger
22
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 5th Sep 2007 08:30
I ran into the exact same issue and the only way I way able to resolve the problem was to rotate the model in the modeling program until it was oriented to suit the scene in DP/ DBP

Codger

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Lucy
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Roanoke, VA USA
Posted: 7th Sep 2007 19:03
I had a similar issue with a vehicle model. I found that by rotating the root limb without rotating the object, i was able to trick it.

Nothing I say is intended to be rude. My autism means that I do not know what is rude and what isn't rude. I apologize if I seem rude. It is not my intention.

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