Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

David iz cool
Years of Service
User Offline
Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 4th Sep 2007 02:35
hi,my land for my game is a phy static mesh.
i added a bridge to it for my player to cross a river,its also a phy static mesh.

when i run my game,dbp rotates my bridge so its not facing the way its supposed to,to look right.but my player can walk over it like it hasnt been moved at all.

i can show screens if necessary.but this is a strange bug.
Years of Service
User Offline
Joined: 23rd Nov 2002
Posted: 5th Sep 2007 08:30
I ran into the exact same issue and the only way I way able to resolve the problem was to rotate the model in the modeling program until it was oriented to suit the scene in DP/ DBP


PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Roanoke, VA USA
Posted: 7th Sep 2007 19:03
I had a similar issue with a vehicle model. I found that by rotating the root limb without rotating the object, i was able to trick it.

Nothing I say is intended to be rude. My autism means that I do not know what is rude and what isn't rude. I apologize if I seem rude. It is not my intention.

Login to post a reply

Server time is: 2023-12-01 18:49:39
Your offset time is: 2023-12-01 18:49:39