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FPSC Classic Models and Media / Free (rubbish) helicopter

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 02:53
I just saw 2 posts requesting a helicopter.

And I realised I'd made one ages ago and it was just sitting in my entity bank. It's over a year old, and not very good. But it is animated and FPSC ready. just pop the files in your entity bank.

It is animated, but I deleted the script ages ago. Something along the lines of


should do the trick. I think at the time I was trying to make a Huey, so it has a door that you can stand an enemy in, just set his appear script to nogravity.fpi and his main script to shoot.fpi

Peace.
Butters

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 02:54
oh yeah.

helps if I include the file....duh

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will_help
17
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Joined: 9th Dec 2006
Location: texas
Posted: 4th Sep 2007 02:57
thanks butters i always see the screen of this on fpsc home page and wish i had it and now i do its like a dream come true!!
offtopic: get back to me on that model

-will
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 03:00
Quote: "i always see the screen of this on fpsc home page and wish i had it"

huh?

General powell11
17
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Joined: 7th Jul 2007
Location:
Posted: 4th Sep 2007 03:04 Edited at: 4th Sep 2007 03:05
hey butters did you get my e mail, if not what it said was if you could make a script/animation/model that when you shot someone the blood would splat up on the wall and would spill out on the floor
Example: almost everygame with blood, dead rising, gears of war, etc etc, so a lot of ppl want this so it would help if you did


Oh and dont forget screenie!

A noob
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 03:09
General Powel.

I got your email. AND I read you posting the same thing in like 3 other threads. When it was totally off topic.

If you want my help, spamming my thread with your request is not going to win me over. Its just going to make me annoyed. I just gave you a free helicopter. Have some manners. you didn't even say thank you.
Quote: "
almost everygame with blood, dead rising, gears of war, etc etc, so a lot of ppl want this so it would help if you did"


Yes but lots of games have things that FPSC doesn't, like particle effects, allies, ragdoll, LOD instancing, making this blood thing is not going to be easy. you want more blood splats, increase the decal max setting in the character's FPE file. You want blood dribbling out when they die, you could add a gradually scaling plane into the death animation. Thats the only way to do it. And that would have to be done for ever character. I'm not going to do that.

Now please. Let the subject rest and quit spamming my thread and email.

General powell11
17
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Posted: 4th Sep 2007 03:11
oh.. srry and thanks for the helicopter!

A noob
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Sep 2007 03:36
Thanks butters

Fortunately for us most of your throw aways are what we'd like to be able to make so this is very helpful.

So whats going on with your 3rd person DBPro game engine. I figured you'd have made the decision to work solely on FPSC by now.

John Carmack said that at this point writing an engine from scratch is still going to be fun for a bunch of people but modding or building a game on an existing game engine and just doing a really good job on there is the way to go.

There are going to be less reasons to go ahead and write a brand new engine everytime someone starts a new project as time goes by. Standards like ID Tech 5 and Unreal 3 go some way in proving this.

Glad to see you back around the forums.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 4th Sep 2007 03:41
Butters,

Now you know that your models aren't rubbish. They are quite good. I am digging the new models you have been creating lately. I especially like the normal mapping you have been creating. Do you paint them or do you generate them in Max?

Cheers,
Dave


will_help
17
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Joined: 9th Dec 2006
Location: texas
Posted: 4th Sep 2007 04:02
on the main page were the fpsc user scrennies are theres three pictures of you helicopter i tested it its so great its deffinity not rubbish like any thing you make its awesome

-will
Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 4th Sep 2007 04:23
Cool, butters...

Thanks!

Endless...

P.S-General powell said the same thing, on my post...

Endless Fps Team
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 4th Sep 2007 05:46
Thanks butterfingers. I think your Dropship was better though.


Uhhhhhhh.... I forgot
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 4th Sep 2007 08:27
Nice model butters,I haven't forgotten the 4armed demon,just been busy

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 11:21
Quote: "at this point writing an engine from scratch is still going to be fun for a bunch of people but modding or building a game on an existing game engine and just doing a really good job on there is the way to go."

you're probably right, but I want the freedom to do what I want. And there is a certain satisfaction in making exactly what I want. Call me old school. I don't care! Glad to see that some people are checking in on the project though!

Reality FOrgotten
I think that I'm probably my harshest critic. I can't stand texture stretching now. Or Iffy UV maps! I make my normal maps in maya with the Normaliser plugin from the Alias website (it's pretty old).
Quote: "
Thanks butterfingers. I think your Dropship was better though.
"

Yeah it was...let me re-do the texture so it's legal to redistribute and I'll post it up.
Quote: "
Nice model butters,I haven't forgotten the 4armed demon,just been busy"

that's cool man, I figured you'd been busy.

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 4th Sep 2007 12:22
You got a screenie please mate?
You know it'll be liable to be locked otherwise

Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Sep 2007 12:33
Too busy for FPSC shot.

Here is it in directX viewer. actual model has texture

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Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th Sep 2007 15:22
Thanks great contribution!
game ferret
17
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Joined: 14th Apr 2007
Location: in my happy place
Posted: 6th Sep 2007 13:26
how do u put it in fpsc? sry ima noob

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
s4real
VIP Member
18
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Joined: 22nd Jul 2006
Location:
Posted: 6th Sep 2007 16:22
Many thanks for the helicopter good work as always.

Best s4
the editor
17
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Joined: 15th Sep 2007
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Posted: 19th Sep 2007 12:53
kool

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