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Program Announcements / Rodents Revenge Remake

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Suicidal Sledder
20
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 4th Sep 2007 18:50 Edited at: 18th Sep 2007 07:04
FIXED THE ARRAY ERROR ALONG WITH SOME AI BUGS THAT CAUSED THE GAME TO HANG

Hey all!

Some of you may (or may not) remember the old Windows 3.1 games. Ski Free, the original Oregan Trail, and of course, Rodents Revenge! I made an updated version of Rodents Revenge with all of the Win3.1 features, and even a few more!

Quality mp3 music (ok ok ok.... so its the "Fun Loop" that came with darkbasic but its still high quality )

15 Levels to battle in against cats

Small download (1.9 megs)

A top 10 score list!

Simple yet addictive gameplay

The game is simple: You (the rodent) start on a game field with blocks, that must be pushed around in order to trap the cats, who of course, would love nothing better to have you for a snack. Of course that would cause you some discomfort, so its time for you to defend yourself! Time to strike back! Its time for... RODENTS REVENGE!!

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Jeff032
17
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Joined: 13th Aug 2007
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Posted: 4th Sep 2007 19:05 Edited at: 4th Sep 2007 19:06
Um....

Quote: "Small download (1.9 megs)"

3.85 MB, not that I care

I don't see my mouse

Array out of bounds/does not exist error at line 375 when I pressed an arrowkey

Looks cool though

-Jeff

Space Game WIP
Suicidal Sledder
20
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 4th Sep 2007 19:13 Edited at: 4th Sep 2007 19:17
Ahh it should be 1.9mb (accidentally loaded the .exe instead ot the .zip) HERE IT IS! 1.9mb!!!

You dont have a mouse (dont need one) and I dont know about the array error... the exe works fine for me running from my desktop

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Jeff032
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Posted: 4th Sep 2007 19:15
Quote: "I don't see my mouse

Array out of bounds/does not exist error at line 375 when I pressed an arrowkey
"


(And by mouse I mean rodent)

Space Game WIP
Suicidal Sledder
20
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 4th Sep 2007 19:18
O well in that case I dont know why its not showing... it runs fine from my desktop where I have none of my media

tiresius
22
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Joined: 13th Nov 2002
Location: MA USA
Posted: 9th Sep 2007 03:41
Same problem as Jeff. Too bad cause I like RR...

I'm not a real programmer but I play one with DBPro!
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 9th Sep 2007 16:25
Is this the game where you can turn your mouse into a dog? I just recalled playing such a game a long long time ago.

If the media doesn't load properly it may be because they are loaded from the exact path on your hard drive, that way it will always work on your computer but not on anyone else's.

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Squelchy Tom
18
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Posted: 9th Sep 2007 22:43
cant see rodent and it keeps saying error array out of bounds :/
game lover
18
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Joined: 27th Apr 2007
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Posted: 9th Sep 2007 23:49
I played it and it worked fine, also I love this game, its an old classic. OH I remember the days. Anyways it real fun, and you good job.


Cheers


GL

We all want to be awesome, but does awesome want to be us?
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 10th Sep 2007 17:01
Runs fine here (the 2nd file at least) but I've never played this game before.

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Mr X
19
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Location: Universe, milkyway, sol-system, Earth...
Posted: 11th Sep 2007 10:41 Edited at: 11th Sep 2007 10:41
It runs fine for me. Very nice, and quite fun.

The one thing worse then the brutality of the evil, is the ignorance of the good.
Dr Manette
19
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 12th Sep 2007 00:58
That was really fun. How'd you do the highscore chart? Was it a http download/upload of a file?

Mr Tank
22
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Location: United Kingdom
Posted: 12th Sep 2007 02:01
Very nice! Fun game.

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Jeff032
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Posted: 16th Sep 2007 22:00
Quote: "How'd you do the highscore chart? Was it a http download/upload of a file?"


Those are just fake high scores that are programmed in until you beat them.

Space Game WIP
Suicidal Sledder
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 17th Sep 2007 07:46
Hey all... glad it runs for at least some of you!! the problem is because the levels are loaded from a image file pasted to the screen for 1 frame, and then it reads the pixels, and depending on the color of pixels will build the game levels.

The problems is that certain video cards of course will display differently so, me in my ultimate stupidity, didnt forsee this so it only works if your video card displays the same way as mine. lol

i'm working on fixing this sometime though so once i get it ill load it up for everyone else to try!


And yes, my high scores are just names of people i know lol.

BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 17th Sep 2007 15:19
Load the image to a different bitmap (other than 0). Then it won't be affected by the card.

Alternatively, load the image to a memblock, and read it from there.

Jonny_S
22
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 17th Sep 2007 17:49
I used to love rodents revenge, good job! I really like the music aswell for some reason .

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Suicidal Sledder
20
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 18th Sep 2007 07:02
yes indeed its all updated (drawing to bitmap 1 instead of 0) so it should work for all of those who it didnt work for before.


Thanks for all the feedback... keep it coming!!

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Cave Man
18
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Joined: 22nd Aug 2006
Location: North Carolina, US
Posted: 18th Sep 2007 17:04
Pretty good so far. It errors out alot though. If i push any blocks off the top, if gives me this error for subscript out of bounds at line 380, if i do it off the bottom, it gives me the same error for line 407. If i do it to the right or left, it gives me image number illegal at line 179.
I also get apparently random errors for subscript out of bounds at lines 301, 315, and 222. Most of the time, the random error outs are at 315 though.

Good game though. Just give it a little more work, and it'll be bug free
Dr Manette
19
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 21st Sep 2007 05:36
Quote: "Those are just fake high scores that are programmed in until you beat them."


Haha, oh... well then.

Might be something cool for you to add later. But really, good game and all.

Suicidal Sledder
20
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 24th Sep 2007 20:04
lol yeah i have noooo idea how to do dynamic scoring like that Maybe ill learn sometime though and implement it in... i think that would be awesome!

Virtual Nomad
Moderator
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 27th Sep 2007 13:25
nice little game, sui-sledder. no issues playing it here. one minor complaint is that when you die, you sometimes respawn right next to a cat = 2 deaths

thanks for the fun! oh, and thanks for the "music off" feature, too. "fun loop" turns into "wouldn't it be fun to rip my ears off!?" after about a minute of it.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Suicidal Sledder
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Joined: 17th Aug 2004
Location: Tikrit, Iraq
Posted: 28th Sep 2007 18:26
Yeah I know about the respawn thing... It just randomly drops you in an empty square... I havnt gotten to put in a function to make sure you respawn x number of squars away from a cat.

And thats exactly why I put the music on/off feature... for those of us who have used that stupid clip for 50 projects and might explode if we have to listen to it again. haha.

Whats that highest level anyone has played to? There are 15 levels I think with each level being 2-3 waves of 1-2 cats. It shouldnt be that hard to win all 15 levels. Unfourtunatly nothing happens except it loops back over to level 1. I was in a hurry and didnt want to work on an "ending sequence"

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