Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / getting x files to animate

Author
Message
Dracula
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 7th Sep 2007 06:44
Does anyone know how to get .x files exported from c4d to play in a DBP application?

The animation is 100 frames. I used X-file export, but they won't play. The object and textures comes through fine.

Any ideas?

Thanks. Here's a picture of the settings:

Attachments

Login to view attachments
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 7th Sep 2007 13:52
Try using the directx export in c4d, it should be somewhere near the middle of the list

Dracula
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 7th Sep 2007 16:09
I tried the Direct3D exporter, which results in an .x file, but that doesn't give me textures or animations

I hate having a nice modeling program, but having to use something primitive like Milkshape just for animation...

Anyone else have any ideas?

Thank you!!!
Dracula
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 7th Sep 2007 16:35
aralox, what program do you use convert 3ds to .x? please upload. Maybe that will fix my animation problem.

Thank you!!!

this is a repeat from your other post, in case you didn't see that old one

Many thanks!!

D
Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 7th Sep 2007 19:46
I'm haveing similar nightmares with lightwave. I have to dump into milkshape to UV map. and that doesn't always work I've found.

'Ooh 'eck chief'...'crumbs'
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 8th Sep 2007 01:42
Your best bet is to bake the texture into a single one, then texture it manually using dbp. im still trying to work out how to keep the uvs, as you can see in my other thread.

Dracula
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 8th Sep 2007 03:06
So, Aralox, are you able to model and animate in C4D and then play or loop the animations in DBP? What exporter do you use? Or do you use a third party converter?

Thanks!
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 8th Sep 2007 06:35 Edited at: 8th Sep 2007 06:35
Im sorry i havent tried to animate in c4d yet , so i wouldt know. Ill try and see if it works some other time.
As for the exporter, i use the directx one that comes with c4d.
or you could just use dbconv (my website-links-dbconv)

EDIT: forgot to mention, dbconv converts 3ds to x

Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 8th Sep 2007 11:16
Drat, just tried animation, didnt work!
arrgh i hate problems like these!
i tried the directx export and the 3ds one, then converting it to x.

Anybody know how to remedy this?

Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 9th Sep 2007 10:02
the animation from c4d seems to work with me.
i exported using the x-file xporter with the same settings as you, then in darkbasic just did 'loop object 1'. simple as that - it works for me.


thanks to deathead for the sig!
Projects: alien abductor-5%
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 9th Sep 2007 12:42
What version of C4D do you have?

Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 9th Sep 2007 12:54
i have r8.5


thanks to deathead for the sig!
Projects: alien abductor-5%
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 9th Sep 2007 12:56
Hmm. ive got 10, that could be a reason.
Try and export the animation as a 3ds file, and see if it works.
hm..

Dracula
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: DBP Recreation of Castle Csejthe
Posted: 11th Sep 2007 17:17
blobby, how many polys in your model? how many joints? is it textured? did you use bodypaint, or something else?

Thanks!!
Blobby 101
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 12th Sep 2007 20:03
858 faces, 26 joints, textured in paint separately then texture loaded into dbpro as an image.


thanks to deathead for the sig!
Projects: alien abductor-5%
Aralox
17
Years of Service
User Offline
Joined: 16th Jan 2007
Location: Melbourne
Posted: 18th Sep 2007 05:20
blobby, could you upload your model here?

Login to post a reply

Server time is: 2024-11-25 11:35:40
Your offset time is: 2024-11-25 11:35:40