Actually if you put tan(90) into DB you get -22877332, heh.
But yeah, really the best use I think is for things involving circles and triangles.
Here's something that you can use for movement (just like the move object command), but of course, this way can be molded to do slightly different things, like not moving in the way it faces:
speed# = 10
ax# = object angle x(1)
ay# = object angle y(1)
x# = object position x(1)
y# = object position y(1)
z# = object position z(1)
nx# = x# + (sin(ay#) * cos(ax#) * speed#)
ny# = y# - (sin(ax#) * speed#)
nz# = z# + (cos(ay#) * cos(ax#) * speed#)
position object 1, nx#, ny#, nz#
"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers