Practice by making small maps of real buildings. Make a map of your house or apartment. Keep a normal room size down to four to six squares on the map. A livingroom or dining room might be six to eight squares. A hallway is one square wide, the length depends. Keep it all tight.
Think of scale also. One cube in an FPSC map is 100x100x100. The units are irrelevant or generic. However, based on the scale of the player, this would translate to a single cube being approximately 8'x 8' x8'. This is why it's somewhat hard to make realistic maps in FPSC without custom segments. Typical rooms (in the US) are made in sections of 4'x 8' panels...like one sheet of drywall. Since a single segment in FPSC is 8' wide by 8 feet tall, you have to keep in mind that one segment is two panels in a "real" house. Also, the ceilings in the US are right at 8', but this seems a bit cramped in FPSC. You can compensate by using custom segments.
At the least, do the practice I described above until you get a feel for scale in FPSC.
~Dave
Phoenix Sentry Programmer