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FPSC Classic Product Chat / i cant make maps

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fata error
17
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Joined: 5th Mar 2007
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Posted: 8th Sep 2007 18:12 Edited at: 8th Sep 2007 18:13
lets face i cant make realistic maps so how about some tips
DarkFact
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Posted: 8th Sep 2007 18:27 Edited at: 8th Sep 2007 18:27
Practice by making small maps of real buildings. Make a map of your house or apartment. Keep a normal room size down to four to six squares on the map. A livingroom or dining room might be six to eight squares. A hallway is one square wide, the length depends. Keep it all tight.

Think of scale also. One cube in an FPSC map is 100x100x100. The units are irrelevant or generic. However, based on the scale of the player, this would translate to a single cube being approximately 8'x 8' x8'. This is why it's somewhat hard to make realistic maps in FPSC without custom segments. Typical rooms (in the US) are made in sections of 4'x 8' panels...like one sheet of drywall. Since a single segment in FPSC is 8' wide by 8 feet tall, you have to keep in mind that one segment is two panels in a "real" house. Also, the ceilings in the US are right at 8', but this seems a bit cramped in FPSC. You can compensate by using custom segments.

At the least, do the practice I described above until you get a feel for scale in FPSC.

~Dave

Phoenix Sentry Programmer
Disturbing 13
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Location: Murder Capital of the World
Posted: 8th Sep 2007 21:21 Edited at: 8th Sep 2007 21:22
refernce photos also help. try to recreate a scene from a photo, movie or other game rather than a whole level, besides a level is nothing but a bunch of scenes



fata error
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Joined: 5th Mar 2007
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Posted: 8th Sep 2007 22:31
ok what i do is build my level on gmod10 and then put it into fpsc
gmod runs on the source engine its a physics sandbox you can build anything on it

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