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Dark Physics & Dark A.I. & Dark Dynamix / wireframe view with DarkPhysics

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Weedfox
19
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Joined: 10th Mar 2005
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Posted: 8th Sep 2007 22:52
Is there a way to get a wireframe view of the collision "world" in DP, much like you can in Newton? It's one thing to see the objects and watch them interact, but I'd like to actually see the collision bounding boxes themselves.

Thanks,
Weedfox
pdq
18
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Joined: 20th Jul 2006
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Posted: 11th Sep 2007 01:00
You have to place "phy enable debug" in your code.

Then, prior to starting your application, you have to execute "Debugger" in the Dark Physics\Tools folder.

As of yet there is no way of showing DP rigid body boundaries in DB.

Hopefully, with the next physics update, there will be a way to do this.
Weedfox
19
Years of Service
User Offline
Joined: 10th Mar 2005
Location:
Posted: 11th Sep 2007 01:19
thanks for the heads up, i'll try and see what i can do about that. i'm just having some trouble with DP not recognizing some of the empty spaces in my objects made with studio max. i'd like to see if it's truly treating these objects like mesh objects or if it's just assigning a block to them kind of like it does with the character controller.

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