Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Looking for dedicated 3D Artist/Animator

Author
Message
D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 10th Sep 2007 07:24
Hello,

I am currently looking for a 3D Artist/Animator to assist in my latest project. The following qualities are needed:

-Moderate skill in creating and animating Humanoid models.
-Dedicated.
-Hard Working.
-Reliable.

If you are interested, please send an e-mail to Dark@sylentstudios.com with your name, E-mail, and a example of your work. I cannot currently discuss the nature or specifics of the project at this time.

Thanks,

-Dark-
Deagle
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Finland
Posted: 10th Sep 2007 07:25
How much will ye pay?

Deagle aka D-Eagle
D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 10th Sep 2007 08:31
I guess that would depend on how good "ye" are.

Specifics about the job and other information will be discussed at a later date once I see your work.
BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 10th Sep 2007 13:15
Well you need to give a rough estimate of how much you are willing to pay, otherwise nobody will bother. Also considering you have asked for the hardest form of model and how a lot of other people are asking for human models. How do we know your not some kid wanting a character for his game? Answer : We don't.

We also would like to see more of your progress in the game. Tbh you've not persuaded anybody to even contact you, there is no incentive.

Sig removed by BiggAdd because he is everywhere.
Redmotion
21
Years of Service
User Offline
Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 10th Sep 2007 14:00
You'll get a better response if you post a request in a forum like Moddb - most people here aren't artists (no offence intended).

D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 10th Sep 2007 21:15
Well, If I am paying you, I can release as much or as little information about the game that I want.

Also for those of you that must know...

5 - 30$ per model (depending on complexity)
10 - 20$ per animation (depending on complexity)

Thats about as good of an estimate I can give you for now.
5Louiz
18
Years of Service
User Offline
Joined: 15th Nov 2006
Location: Brasil
Posted: 10th Sep 2007 21:40 Edited at: 10th Sep 2007 21:44
I am not interested. But for those who may be, you could show some progress of you project - like BiggAdd said, and an example of the level of quality that you want. Not to sound arrogant or anything, but there are many artists here that can create top quality stuff. Behind the model there is a hard work, optimizations and UV mapping. Behind animation there is rigging, soft tissues set up, muscles set up and other components of the excellence. For a complex work, someone could charge you from 50 to 200 dollars - or more.

So let the people see what you name "Moderate skill". And thank you for the oportunity.

Cheers.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 11th Sep 2007 01:01
Okay, lettme explain what I need a little better.

Moderate Skill. I do not want professional looking models that take months to create. I require no UV mapping. (I myself am taking care of textures the models.)

Also, 5$ would be a simple model that would not need to be animated. (Such as a small building.) mostly I can take care of the smaller portions of the modeling myself (Boxes, Small Structures, ect, ect.) so there won't be much of that involved.

However, I would be willing to pay 25-35 USD for a humanoid model, and then 10 USD for a simple running sequence. The models do not need to be high polly, they just have to look "moderatly" good.

Most of the models that I require could be done in a weeks time or less (depending on how much you work on it.)

I do not wish to showcase any of my project at this time. Either way, you will be getting paid. So what the models are for should be of no concern to you.

-Dark-
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 11th Sep 2007 01:32 Edited at: 11th Sep 2007 01:33
You realize its standard to pay an up-front fee to the artist right? Before any work is even done. That or a contract is agreed to so that on time of completion the artist gets paid, at least a portion of money, irrelevant of whether the models are to your standards or not, due to the time they put in.

Also a week's worth of modelling work is definitely not going to sell for around $30. I dont know the exact pricing but AFAIK its in the hundreds unless you're looking for complete junk.

Image All
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 11th Sep 2007 01:53
Quote: "Either way, you will be getting paid. So what the models are for should be of no concern to you."


This line not only comes across as somewhat arrogant, but it is demoralizing for an artist not to see what his work is being used for. I know as far as it goes with myself I wouldn't even consider working on a project that I can't be an actual part of. On top of that, if your artist(s) see what you're doing with their art, how you're placing it and using it, then they can improve it to its fullest potential.

D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 11th Sep 2007 02:56
I've found someone. Thanks for anyone who put input in.

TO RUCCUS:
Thats maybe how you require things as an artist. But thats not the way I do it. Some progress MUST be made to my liking before any payment is made. However, A contract is signed beforehand to ensure the Artist that he will be payed for his work and time he puts into it.

TO Image All:
Your attitude is EXACTLY what makes me dread working with artists. Too many demands. If your boss tells (AKA the person paying you) you to do something, you do it. No questions asked. You are in a contract with your boss. You do what he wants. If you want to be a "Part" of the project, then you can get paid for doing work when I do. I do as much work as I can on the project, more work than any artist will have done, and Nobody pays me. If you want to be part of the project, expect to get the same treatment everyone else on the project gets. If you are looking to get paid for your work, do what your boss asks, get your money, and leave it alone.

I found what I needed, thanks.
D a r k
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: In ur fridge, eatin ur foodz.
Posted: 11th Sep 2007 02:58
Thanks to everyone who gave input.

No further discussion is needed.

Please lock.
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 11th Sep 2007 04:15 Edited at: 11th Sep 2007 04:17
Quote: "TO RUCCUS:
Thats maybe how you require things as an artist. But thats not the way I do it. Some progress MUST be made to my liking before any payment is made. However, A contract is signed beforehand to ensure the Artist that he will be payed for his work and time he puts into it."


No, thats not how I do things as an artist, thats the generic way these things are done. And you basically just said what I said, a contract agreeing to pay for work and effort.

About your comment to image all. The difference is, you're not the boss yet. The artist has the power in this situation, since its up to them to offer to take the position. If once you hire them they refuse to do what you ask, sure, it makes sense to fire them. But if they dont even apply for the job due to your attitude, its your loss, not theirs.

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 11th Sep 2007 05:19
Lol, very arrogant there D o r k. I understand being the CEO of a gaming organisation with massive agendas can be taxing so please, don't let us humble indi artists get in your way.

Ok ok, I'll make you a model of a cake for your 13th birthday. Happy?

Greenlig

Blender3D - GIMP - WINXP - DBPro
Agent Dink
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 11th Sep 2007 05:46
Honestly, I've done work for a few different people, and many times they have told me to do something, and I deviated from it only to hear them tell me it was awesome and far better than they expected. The artist does have a right to know exactly what you need because most likely the artist knows more of what you need than you do when he's given the full story. Otherwise you'd be the artist

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 11th Sep 2007 06:09
Or here's an idea, write up an NDA and get the artist to sign that. That way, if some of your precious game is shown the light of day, you can sue his a$$.

Blender3D - GIMP - WINXP - DBPro
Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 11th Sep 2007 10:24
Quote: "Or here's an idea, write up an NDA and get the artist to sign that. That way, if some of your precious game is shown the light of day, you can sue his a$$."


Interesting idea, although in real life very difficult to prove that someone has done it. I went for a job at Jagex (Runescape) and had to sign a multipage non disclosure before I even set foot in the building. Even doing this it would have been very hard for Jagex to prove if I had leaked info on there new updates. Frankly NDA's aren't worth the paper there written on. Just look at all the flap about the Formula One tech guy who sold all of Ferrari's (I think ) tech details to a competitor. And they had a hard job proving it was him with that.

'Ooh 'eck chief'...'crumbs'
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 11th Sep 2007 12:19
Quote: "Your attitude is EXACTLY what makes me dread working with artists"


You cant say that about image all. Hes a ncie guy. And do you know how much proper 3d artists get payed?. Alot more than then $30 a week ic an asure you. Your attitude is EXATLY what makes me dread working with 8 year kids who think there inportant and can program becouse they now you to exture a cube.
Zergei
19
Years of Service
User Offline
Joined: 9th Feb 2005
Location: Everywhere
Posted: 11th Sep 2007 14:16
Your definition of a "boss" is way too primitive. Get hand on any business intelligent book and learn how to properly run an organization in a modern way.

Further on my stuff at...
TurboSquid.com
The3dStudio.com
Sid Sinister
19
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 11th Sep 2007 14:33
Another team request thread bites the dust. Their have been so many I don't understand why it's hard to learn from other people's mistakes in posting them.

I agree with Zergei here. Your definition of boss is a bit like master and slave. Too put it in perspective, your not a major corporation (or a small one at that) and don't really have the authority to call yourself boss at all. You may be project lead, but all you can do is work 'with' someone, not above him.

And by the way, bossing someone around usually raises morale.

Being sarcastic of course...


"A hero need not speak. When he is gone, the world will speak for him."

Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 13th Sep 2007 20:18
Quote: "Your attitude is EXACTLY what makes me dread working with artists. Too many demands. If your boss tells (AKA the person paying you) you to do something, you do it. No questions asked. You are in a contract with your boss. You do what he wants. If you want to be a "Part" of the project, then you can get paid for doing work when I do. I do as much work as I can on the project, more work than any artist will have done, and Nobody pays me. If you want to be part of the project, expect to get the same treatment everyone else on the project gets. If you are looking to get paid for your work, do what your boss asks, get your money, and leave it alone."

This is why, graduly, this civilisation is slipping away.
Really, stop being an idiot and start giving credit where credit is due.
Oh, and team request's aren't allowed.

............................
Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 13th Sep 2007 20:39
Quote: "If you are looking to get paid for your work, do what your boss asks, get your money, and leave it alone."


My boss has tried this with me a couple of times, he probably won't be my boss for much longer.

Quote: "You are in a contract with your boss. You do what he wants."


Actually you do what your contracted to do, you can refuse to do anything that isn't in your contract. If your contract says your a 3D model artist and you get paid per model, thats what happens. Even if your model is never used.

Quote: "Too many demands. If your boss tells (AKA the person paying you) you to do something, you do it."

Quote: "No questions asked"


Any boss who has this idea is a jackass and won't survive in the real world for 5 minutes.

D a r k if your still reading this can you please forward me a copy of your imployers liabilty insurance(or equivilant) any information on any past projects that you have been *team leader* or any other type project leader. Oh and *Any* if any information on completed projects you and any of your team/s have completed *ever*.

In responce to that I will suply you with three CV's (including 3D models that they have created) of people I know personally who fit the requirements you are looking for. All of which I have contacted today in regards to this *project* and have said they will gladly pump out buildings, Humanoid models, and all variety of pre- textured models.

If you could also post a downloadable version of the contract that can be viewed that would also be great.

'Ooh 'eck chief'...'crumbs'
Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 13th Sep 2007 20:42
Sorry for the double post but.

Quote: "If your boss tells (AKA the person paying you) you to do something, you do it"


and you state....

Quote: "then you can get paid for doing work when I do."


Which basically means if you don't get paid then neither do we.

'Ooh 'eck chief'...'crumbs'
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 14th Sep 2007 19:00
By the way..
Quote: "!!! DO NOT POST TEAM REQUESTS HERE !!!"


............................

Login to post a reply

Server time is: 2024-11-26 04:20:15
Your offset time is: 2024-11-26 04:20:15