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FPSC Classic Models and Media / [LOCKED] Exporting .X file .. more details

Author
Message
TechNo VaLLey
17
Years of Service
User Offline
Joined: 14th Dec 2006
Location: Egypt
Posted: 12th Sep 2007 11:11
Hi All,

I wonder if someone can explain what are the capabilities of user PandaSoft DirectX exporter for 3DMax in details specially:


- How to include animation in my .x output file

- The correct orientation for the character

- How to optimize the size of my objects to be convinient with the default FPS Character.

- The right orientation for any weapon how to decide where is my origin point in the game

Also,

Regarding the Huds' how to decide the mask color for any hud if I'm only using black Bg. and white text Color

By the way I'm a 3D beginner ..

Thanks in advance.

Mr. Techno
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 12th Sep 2007 14:19
This was asked many times.


As for the character....
Make your character,
Give it a biped,
Assign the vertex etc etc,
Export it using the settings provided by TGC on the FPSC-website,
Download entity creator,
And follow some tutorials that goes along with it,


And the huds....sorry didnt quite understand.
You mean alpha maps?


And as for the weapons dont know never tried make 1.


Cheers,
Cheese Cake.


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