Hi All,
I wonder if someone can explain what are the capabilities of user PandaSoft DirectX exporter for 3DMax in details specially:
- How to include animation in my .x output file
- The correct orientation for the character
- How to optimize the size of my objects to be convinient with the default FPS Character.
- The right orientation for any weapon how to decide where is my origin point in the game
Also,
Regarding the Huds' how to decide the mask color for any hud if I'm only using black Bg. and white text Color
By the way I'm a 3D beginner ..
Thanks in advance.
Mr. Techno