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3 Dimensional Chat / human foot!

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John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 25th Oct 2007 07:24 Edited at: 25th Oct 2007 07:26
A bit hard to believe, however I'll give you the benefit of the doubt But, nevertheless, when modelling for games you need to model for what people are used to seeing! Heres a few images I pulled off of google image search that display what I'm trying to say...






in comparison to



See what I'm getting at? But hey, its C&C, so take it or leave it


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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 25th Oct 2007 16:58
Hmm wait a minute why did that guy on the first image have pink toe nails...

I model I clean and I cook for you... AND I STILL DONT GET A COOKIE!!?!!?!?!!?!??
Guyra
19
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Joined: 10th Nov 2005
Location: Norway
Posted: 25th Oct 2007 17:04
..and why did the second two pics of feet contain six toes? I'm not used to seeing THAT! o.O Hehehe! xD

But true, the toes are a bit too skinny, except the one next to the big toe. However, I think the general shape of the foot is more important to work on before the toes.
John H
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Location: Burlington, VT
Posted: 25th Oct 2007 19:14
Heh, I didnt notice the 6 toes either! Anyhow, yeah, I meant the last 3 toes. Glad you see what I'm gettin at now And yes, the general shape of the foot is excellent!


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hessiess
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Joined: 30th Mar 2007
Location: pc!
Posted: 27th Oct 2007 00:49
thank you for the comments. this modal is for animation, i will probably do toe squashing with shape keys. the ganaral foot shape(including toes) is based almost exactly on my feet, so shouldn't be to bad

i have mostly been experimenting with shoulder rigging, and am finally getting some acceptable results

avi vid atached

learn blender, you will never regret it.

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hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 27th Oct 2007 00:53
and the blend

press alt+a

learn blender, you will never regret it.

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hessiess
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Posted: 2nd Nov 2007 03:23
arm animation on the character, its starting to become acceptable

avi attached

learn blender, you will never regret it.

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hessiess
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Posted: 18th Nov 2007 19:18 Edited at: 18th Nov 2007 19:31
remade head texture



learn blender, you will never regret it.

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Corky
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Posted: 19th Nov 2007 04:16
I like it, but.. I think you should have some hair so the head does not look so round. Just a thought though.

Libervurto
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Location: On Toast
Posted: 20th Nov 2007 22:28
Is the jaw articulated?
looks like it might be

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hessiess
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Posted: 22nd Nov 2007 00:34 Edited at: 22nd Nov 2007 00:36
remotely realistic hair is very difficult to achieve, espetily as i intend to anamate this model, the hair style i want is middle back lenth in a ponytail, which recwires around 50 to 100 curve guides, all placed manualy. the hair test i posted earler in this thread took about 30 curves, and it looks rubbish.

the jaw is semi-articulated, i have shapes for jaw down, lips narrow and smile left/right. there is currently no inside of the mouth.

i have added eyebrows, as well as a quick hairstyle. there are some texture errors around the mouth



learn blender, you will never regret it.

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Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 23rd Nov 2007 04:20
The eyelids look kinda flat, like there are no eyeballs behind them? maybe a bit more of a bulge there, otherwise great looking model so far. It's amazing what you can do with free software. as a blender user myself, I've only made a few cars, but I'm learning

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