Hey, I am the one who did put the Timer Based Movement in, but still have'nt got any clue on how to implement that in the jumping...
Any ideas? This is the code I have:
rem only jump if on ground, and a certain time after last jump
if ground=1
if spacekey()=1 and jumptimer=0
vy# = vy# + jumpheight# * (t# / 30) : jumptimer = 13.3333
endif
endif
Jumpheight# is always 1.
It works, but when the framerate gets low, it jumps like 10,000 feet in the air. (which is logically right, following the code, but not what I want it to do
.)
Any ideas on how to implement it in the
jumping? Thanks!
-Jeff
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