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3 Dimensional Chat / 1 on 1 competition

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el zilcho
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Posted: 13th Sep 2007 23:20 Edited at: 14th Sep 2007 01:11
YES. you bet your *SS i'm ressurecting it.

TGC 1 on 1 modelling challenge


and this time.. it's persona.. no i mean.. it'll work.


People seemed to love this idea last time, as I expected. I think we just need another go at it.

Also, I think now that i have much more time, just doing an art foundation course, i can keep the thread tidy and well.. alive. and of course i can finish a challenge if anyone wants to face me.


I've dug up The Rules as well.


Here's how it works: someone declares that they are up for a challenge, and another modeller has to challenge them to a competition.

A time is then set (usually two weeks or so, but the time can be decided by the contestants) in which to complete a model, which will be presented after the time limit has passed, for everyone in the forums to judge for themselves.

The person who accepts the challenge will suggest..

- what will be modelled
- how many polygons it should be
- max texture size
- any other aspects that are to be included in the model or final image

A WIP must be presented along the way, so that each challenger knows they are still modelling for a reason.

At the end, screenshots are presented, displaying the final model, and the person who recieves the most votes from the forum goers wins.

The reason this is different to the larger modelling competition, is that because it is between just two individuals, those two people are more likely to work harder to beat the other, and there will most probably be two very well designed modells at the end.

Many competitions can be held at one time.

Medals

I'm also going to enstate Moondog's medal idea from last time, the winner of their 1 on 1 duel will gain the right to put a medal as or next to their sig.

- gold medals you can collect, one for each of your wins (to show off and mark your territory).
- platinum medals are for if you are undefeated since your last win, so that spiteful/jealous people can challenge you ;P

(i'll design the medals when this thread works)

I definitely think it'll be interesting to see the range of things being produced this time.

I hope it's as big of a success as it was looking to be last time as well, and of course, to get things started, someone can challenge either me, or anyone of their fancy in the forums.
The crazy
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Posted: 14th Sep 2007 00:17
I'm up someone challenge me. Perhaps more than just modeling, maybe an animation competition aspect as well?

el zilcho
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Posted: 14th Sep 2007 01:07 Edited at: 14th Sep 2007 01:07
i'd be up for a competition based purely on animation.

how about these rules..


- model an existing creature (has to be obvious to the viewer what that creature is)
- Animate the creature to behave as the real life version would
- no poly limit (cos i know you like to go high poly )
- has to be textured
- you must build a scene in which the animation takes place.
- two/three week time limit, depending on you crazy

prize goes to the person with the most original and realistic animation. And obviously it'll help if it looks nice

remember you can suggest or remove rules if you and I both agree on it, and i'm sure i will, as long as it's not too drastic a change.

what dyou think? up for the first challenge?
The crazy
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Posted: 14th Sep 2007 01:29
Yeah, I'm up. Perhaps when judging, maybe people who vote could give scores 1-5 on certain aspects? For example if I were the person voting, I might say:

Modeling: 2/5
Animation: 3/5
Rendering: 5/5
Texturing: 4/5

I call it the M.A.R.T. system And maybe the totals will be added up out of 20? I dont know it might be too complicated... Regardless, I accept lets do it.

el zilcho
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Posted: 14th Sep 2007 02:10 Edited at: 14th Sep 2007 02:12
well.. i dont have any fancy rendering programs.. i guess there's render monkey.. but it seems a bit bad to be able to score as highly on rendering as on the model and textures, because they take so much longer and more effort.

how about we say '(final) render' instead of actually 'rendering' so that it's more obvious to the voters that it's all about the entire composition and presentation, and how it all works together as a final piece, rather than what your software can do.

i think it should be the T.R.A.M system though

Texture: -/5
Render(final): -/5
Animation: -/5
Modelling: -/5

yep? if you agree you need to decalare the battle start.

Of course any of them can be removed by other contestents wishing to battle, who don't want to include them.
The crazy
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Posted: 14th Sep 2007 09:05
Alright game on!

Manic
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Posted: 14th Sep 2007 11:50
Quote: "i think it should be the T.R.A.M system though"


woah... can you spell pedantic?

personally, i think rendering should be left off it, the models should be game oriented, so should be left to look as close to what they would in games

I don't have a sig, live with it.
Penfold
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Posted: 14th Sep 2007 19:37
Quote: "personally, i think rendering should be left off it, the models should be game oriented, so should be left to look as close to what they would in games"


Thats up to the people doing the 1 on 1 I guess. After all its the the 3D forum not the 3D models for games forum.

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The crazy
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Posted: 14th Sep 2007 20:07
Quote: "Thats up to the people doing the 1 on 1 I guess. After all its the the 3D forum not the 3D models for games forum."


Exactly. You in our 1 on 1 competition Manic? No? Then dont complain.

el zilcho
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Posted: 14th Sep 2007 22:11
Quote: "woah... can you spell pedantic?"


can you spell wise-*ss?

looking forward to the competition crazy, any idea what you'll model? i'm thinking a bear catching fish or something.
RUCCUS
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Posted: 14th Sep 2007 22:20
Talk about over-reacting... he was just giving some input. Not that my opinion matters in this competition since *im not in it* but modelling game-ready models is usually a lot more of a competition. You need to place your polies carefully, spend more time in texturing, create normal maps and other render helpers, etc. Yes this is 3D chat, not 3D game model chat, but its 3D chat on a game programming forum.

Anyways its your contest, you set the rules, just seconding Manic's idea to go for game-ready models.

el zilcho
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Posted: 14th Sep 2007 23:01
He wasn't complaining, he was giving his opinion. And it was just as valid as eitherof ours, even if it's not his turn..

..It's just best not to point out irrelevant things if it's not going to help anyone.

Ruccus - well we're not talking about a special render here, we're talking about the final presentation. Like in a game there would be some thought about shaders and composition, dynamics etc. the model isn't completely game ready until it's incorperated into the game. So this way it'll be more interesting than a bear with a walk cycle
zircher
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Posted: 15th Sep 2007 17:42
In the spirit of keeping this idea going, I'll set myself up to tale on a challenger. The only limitation that I'd like to impose is that it should be a thing (weapons, space shisp, planes and hets, robots, ground vehicles, etc.) I'm terrible at realistic character modelling.
--
TAZ

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el zilcho
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Posted: 15th Sep 2007 21:35
that's good. i reckon people will start doing their own once crazy and mine's comp gets underway

I'm going low poly at the moment. just going to model the basic scenes and characters before i go into more detail

bear: (374 tris)

Penfold
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Posted: 15th Sep 2007 22:30 Edited at: 15th Sep 2007 22:32
Quote: "The only limitation that I'd like to impose is that it should be a thing (weapons, space shisp, planes and hets, robots, ground vehicles, etc.)"


Sounds like my kind of thing, I challenge you zircher.

No animation required, model and texture/s on a plain background (mainly as I don't have any made backgrounds).

I think either robot or ground vehicle, I'll leave the choice upto you then we can begin.

You'll prolly win as i'm not that good but hey worth a try.

<edited> oh yeah 2 weeks from whenever your ready, ok?

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zircher
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Posted: 15th Sep 2007 22:36
Sounds good. [The Iron Chef pulls back the lid with a flourish.] The secret ingredient is Roboto!
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When you feel like absolutely no one is watching you, that's probably a ninja. - Ask A Ninja
Penfold
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Posted: 15th Sep 2007 22:45 Edited at: 23rd Sep 2007 21:33
excellent.
WIP posted as and when , final pic to be posted before the 29th of this month then let the rampage begin.

<edited> I have no I dea why I said 20th b4

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The crazy
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Posted: 15th Sep 2007 23:07
Hey el zilcho, wana to postpone it till a few weeks after halo 3? Cuz Thats pretty much all I'll be doing a few weeks after the 25th. Work, school, Halo 3.

greenlig
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Posted: 16th Sep 2007 07:18
Priorities son, priorities!!



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Penfold
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Posted: 16th Sep 2007 12:04
If they don't put the release date back on Halo 3 like they usually do with games of this caliber. How long were you guys planning on doing it for? cuz that should have been about 3 weeks after the challenge was accepted?

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Raven
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Posted: 16th Sep 2007 12:33
I've never really liked the whole 1on1 thing.
Think what might be better is to have something like polycount, where they have a "low-polygon challenge" thread.

Basically the concept is you create a model, anything you like to show it off but it has to be <500polygons (triangles). There's no real competition or winner. It's just personal challenge to achieve the best results with a limited budget.

It's great for those who want to hone their skills for 3D game development mind. Might not seem like it, but trust me; game art for the moment is stagnent at the number of polygons you have character models and such at.

Gears of War for example the models in-game are only 5,000 polygons; which is about the same as last generation games. Reason for this is because of all the new stuff like normal mapping, specular, reflections, glow, etc. take up that extra power.

You can get far better results from "low"-polygon models using these features than you could by pushing the polycount of a card as far as you can.

The crazy
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Posted: 16th Sep 2007 21:08
Quote: "If they don't put the release date back on Halo 3 like they usually do with games of this caliber."


It's already gone gold

el zilcho
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Posted: 16th Sep 2007 21:15
you're right raven, but it seems that many on this forum don't know how to model low poly, and instead create high poly objects with a couple of edge loops to make them into a semi-recognisable shape. I was going to propose something similar to the low poly competition, but i obviously didn't know how popular it would be.

That's alright crazy, but if you do come back to this next time, think about plans before asking for a challenge. have fun playing halo.

If anyone else wants to challenge me they can. but only if you think you can carry it through.
The crazy
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Posted: 17th Sep 2007 01:08
Quote: "but if you do come back to this next time, think about plans before asking for a challenge. "


I accepted before I knew H3 was so close, sorry

5Louiz
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Posted: 17th Sep 2007 02:38 Edited at: 17th Sep 2007 02:41
Quote: "If anyone else wants to challenge me they can. but only if you think you can carry it through. "


I was going to challenge you, but now I am scared like a little girl.


Quote: "Yes this is 3D chat, not 3D game model chat, but its 3D chat on a game programming forum."


Quote: "I've never really liked the whole 1on1 thing.
Think what might be better is to have something like polycount, where they have a "low-polygon challenge" thread."


Quote: "I was going to propose something similar to the low poly competition, but i obviously didn't know how popular it would be."


What a good idea, gentlemen! You could kidnap DB programmers to work on an open game project, and start small competitions for each model - or just some of the models, that will be used in it. I think that it has chances of being popular and motivating.

Well.. I think that it can sound exciting to many people. Of course it would need some maturation to not fall into the abyss of abandoned ambitious projects.


Cheers.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
Raven
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Posted: 17th Sep 2007 04:19 Edited at: 17th Sep 2007 04:20
alright el zilcho, given crazy has bailed; I'll challenge you.
this is going to be fairly easy to start this off (or should be)

the challenge is to create, and showcase the concept sketch provided. (yes it's from fable 2 for those wondering)



da rulez
• Must not exceed 2,500 polygons
• You may only use 3x 512x512 Texture Maps
• You may add light, specular, normal maps to enhance the appearance, these do not count against you're texture map limit
• The building is to be set at night, so find an inventive way to show off lighting. You are free to do this anyway you choose.
• If you use AntiAliasing (via a plugin or through your graphics driver panel) it may not exceed 4x Samples

feel free to add in any additional media to provide an environment if you want, but the challenge is to create the building.
you may create media for the inside, however remember whatever is inside counts as the building so does factor in to the polycount.

as it shouldn't take too long (a couple of hours in total) I'll set this challenge for a week. (so basically next monday if you accept it)

think you've got the stones to take me on?

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greenlig
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Posted: 17th Sep 2007 04:33
That's a really good opening challenge there Raven. I was going to say that challenges that are over 1 week in length might never be finished. 2 Weeks is far to long for one model in this kind of comp.

Look forward to the results.

Greenlig

Blender3D - GIMP - WINXP - DBPro
Raven
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Posted: 18th Sep 2007 12:52
guess he was scared, it was only a joke
anyone else want to take me up on my challenge?

5Louiz
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Posted: 18th Sep 2007 17:14
Well.. I want a creativity challenge. If anyone is insterested, I have some early rules:

Challenge type: Animation. From 10 seconds to 2 minutes of animation;
Theme: Skateboarding, music or People building a house;
Style: Any style, but it must to be simple because of the time;
Time: Short. May be one week.

I have been full of freelances lately, and I only have around one hour and a half per day to spend with personal work. If you want an extremelly difficult challege, it will not be with me. But it will be fun. So feel free to challenge me and make plausible changes to the rules.


Cheers.

"The difference between stupidity and genius is that genius has its limits." - Albert Einstein
el zilcho
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Posted: 18th Sep 2007 22:25 Edited at: 18th Sep 2007 23:02
ok raven, are you serious about that challenge, because if you are, i'll take you on in a second! if not, then i wouldn't be surprised, a weeks time limit sounds a bit short but the rest of it sounds fair

or if you're up for it we could do a different challenge?

if not, then i'm waiting to see what the next coding challenge will be cos i'm aching to baz out a good program.

ps. scared!? pfft.
Raven
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Posted: 19th Sep 2007 15:20
dude, i've just be iching to start on this challenge i've set
i've got a few days off cause i'm dying, some bugger gave me a cold that going around.

just say the word go, and it'll be on

el zilcho
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Posted: 20th Sep 2007 02:18
right, we're go as of 6pm tomorrow afternoon (20th)

that's the earliest i can start work on it.

two week time limit though, because i don't have THAT much free time in my day.

bring it on.
Raven
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Posted: 20th Sep 2007 13:22
alright.. means i don't have to rush it and can keep being addicted to eve again for the moment heh

Penfold
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Posted: 23rd Sep 2007 21:39
@zircher, hope your still on this.

I've managed to scrape about an hour of modelling time this, unfortunately my GF has different ideas of what my prioritys are.

Here's my WIP .. pretty lame but as I said about an hours on/ off work.

Can ya tell what it is yet?


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Insert Name Here
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Posted: 23rd Sep 2007 21:51


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zircher
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Posted: 23rd Sep 2007 21:57
Quote: "@zircher, hope your still on this."
I am. I hope to have something WIP worthy by tonight. [Spent most of yesterday rebuilding computers for my brother-in-law.]
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TAZ

When you feel like absolutely no one is watching you, that's probably a ninja. - Ask A Ninja
Penfold
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Posted: 23rd Sep 2007 22:34 Edited at: 23rd Sep 2007 22:38
actually

and if you go to the site you can download a paper make it yourslf model

http://www.paperian.com/webdude/guest.htm

optionally build a complete astromech yourself like this chap


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Insert Name Here
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Posted: 24th Sep 2007 19:18
Yeah, that's what I meant, I just couldn't find that particular droid on google search.

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Penfold
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Posted: 30th Sep 2007 22:06
well looks like I win the 1 on 1 with a half made r5d4 droid, guess this has flopped again.

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Raven
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Posted: 1st Oct 2007 00:38
nah, just busy with other things. we still have a week before the challenge between myself and el zilcho ends; started my model, but not done too much tbh given eve is too addictive.

going to blitz a bit later tonight before hitting the sack.

zircher
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Posted: 1st Oct 2007 01:14
I'm still here with a 1/3rd made robbie the robot. As usual, life has interfered when I though I had some free time. Still pulling away at it as time permits.
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TAZ

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