alright el zilcho, given crazy has bailed; I'll challenge you.
this is going to be fairly easy to start this off (or should be)
the challenge is to create, and showcase the concept sketch provided. (yes it's from fable 2 for those wondering)
da rulez
• Must not exceed 2,500 polygons
• You may only use 3x 512x512 Texture Maps
• You may add light, specular, normal maps to enhance the appearance, these do not count against you're texture map limit
• The building is to be set at night, so find an inventive way to show off lighting. You are free to do this anyway you choose.
• If you use AntiAliasing (via a plugin or through your graphics driver panel) it may not exceed 4x Samples
feel free to add in any additional media to provide an environment if you want, but the challenge is to create the building.
you may create media for the inside, however remember whatever is inside counts as the building so does factor in to the polycount.
as it shouldn't take too long (a couple of hours in total) I'll set this challenge for a week. (so basically next monday if you accept it)
think you've got the stones to take me on?