Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / what bout animated textures?

Author
Message
flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 13th Sep 2007 23:23
you know in some games were you can see a TV playing somthing, like the opening of Prey? that would be a nice add on.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 14th Sep 2007 12:12
Yeah. And also Like the arcade machines in prey that'll be awesome.

Ross tra damus
3D Media Maker
17
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 14th Sep 2007 12:38
Just by having 'GIFF' support would open up a whole new ballgame.
So,so much can be acheived with Giff animation and it would be a shame to miss out on the opertunity of it,s use.
Active 'Flash' kiosk animation also.

Maybe in a future upgrade?
Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 14th Sep 2007 16:11
Just being able to use more than 2 alternative textures and being able to change between them at will would allow quite nice animations, and would allow full 24-32bit colors as well.
Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 14th Sep 2007 19:05 Edited at: 14th Sep 2007 19:05
That would be awesome becuase you could have a bioshock type of power where you have flames coming off your future. And I hate it when the developers or someone say its impossible! X10 Tech you would of thought that its do-able.

flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 14th Sep 2007 21:05
you would think that. Or in time shift, theres the video of the evil bad guy talking to you on huge Tvs through the demo level.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Sep 2007 02:10
It would be awesome.
But i dont they will include this.

Still is a great idea.

Cheers,
Cheese Cake.


Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 15th Sep 2007 17:25
Why don't they support Gif. The more possiblities which could be done.

Roger Wilco
18
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 16th Sep 2007 01:11
Because animated gif-files only handle 256-colors. Now, how would that look in a modern, 32-bit color FPS game? Not good at all, no.
A better alternative would be either video-animation files for animated texture, or just naming the differents frames from 1-16 or whatever.
Snipesoul
16
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 16th Sep 2007 03:19
I agree with Deathead about the possibilities! Just think of some of the many things FPS Creator must have that's used in many types of FPS games...
Trinity Pictures
17
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 9th Oct 2007 03:13
Quote: "Because animated gif-files only handle 256-colors. Now, how would that look in a modern, 32-bit color FPS game? Not good at all, no.
A better alternative would be either video-animation files for animated texture, or just naming the differents frames from 1-16 or whatever. "

They should create a new animated picture type, then! lol.

Artist/Modellor of Encrypto Studios
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 12th Oct 2007 22:13
Quote: "Why don't they support Gif. The more possiblities which could be done."


Because the standard DBP command LOAD IMAGE doesn't support .GIF files.

What i'd love to see is .DBO support, so we can multi-texture objects.


Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 13th Oct 2007 03:24
I would also like to see .dbo support, but you can already multi-texture objects.

Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 13th Oct 2007 06:05
Quote: "I would also like to see .dbo support, but you can already multi-texture objects."


WHAT!? How?


Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 13th Oct 2007 12:50
Quote: "WHAT!? How? "

Search and read. It's been discussed billions of times already, and isn't that hard.
Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 13th Oct 2007 15:52
Quote: "Because the standard DBP command LOAD IMAGE doesn't support .GIF files."

Its being made in c++ because how on earth are they going to develop X10 with a un-made software!? DBPro X10 is probably not being made right this instance as they are making FPSC X10.

-Go onto the forums its nice! Join now!
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 15th Oct 2007 15:52
Quote: "Its being made in c++ because how on earth are they going to develop X10 with a un-made software!? DBPro X10 is probably not being made right this instance as they are making FPSC X10."


I was talking about DBP X9.


Login to post a reply

Server time is: 2024-04-19 13:45:15
Your offset time is: 2024-04-19 13:45:15