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Geek Culture / [STICKY] The Posting Competition

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Dark Java Dude 64
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Posted: 24th Jun 2014 00:47
Multiplayer games do not always need servers. Or he could do it like Mojang did with Minecraft, where people provide their own servers.


Flash is falling out of... Flashion.
Randomness 128
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Posted: 24th Jun 2014 00:47
Tell Daniel I should skip it.

320x224
Dark Java Dude 64
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Posted: 24th Jun 2014 00:55
I will!


Flash is falling out of... Flashion.
TheComet
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Posted: 24th Jun 2014 01:11
Balloons are so weird, like here's a plastic bag of my breath, happy birthday.

budokaiman
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Posted: 24th Jun 2014 01:21 Edited at: 24th Jun 2014 01:21
Or local multiplayer.
Or local page.


"Giraffe is soft, Gorilla is hard." - Phaelax
Dark Java Dude 64
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Posted: 24th Jun 2014 01:22
This ^^


Flash is falling out of... Flashion.
Yodaman Jer
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Posted: 24th Jun 2014 01:28
I'm having a ridiculous amount of fun studying Python.

I'm not coding anything useful yet, but it's fun nonetheless. It really reminds me of coding with DarkBASIC back when I first got interested in programming in 2007 - gosh, how long ago that actually was is pretty terrifying.


Come check out my new website!
Fallout3fan
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Posted: 24th Jun 2014 03:43 Edited at: 24th Jun 2014 03:44
@budokaiman,

How did the reception of your game go?

Willing to be hired as a voice actor for work and to put on a resume.
Seditious
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Posted: 24th Jun 2014 05:58
Does anyone here know if it's possible to multiply a vector with a dominatrix?
Dark Java Dude 64
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Posted: 24th Jun 2014 10:56 Edited at: 24th Jun 2014 10:57
HTML5 is raising into... HTML5ion.

Oh, I nailed that one, didn't I?


Flash is falling out of... Flashion.
TheComet
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Posted: 24th Jun 2014 12:33 Edited at: 24th Jun 2014 12:33
Quote: "Does anyone here know if it's possible to multiply a vector with a dominatrix? "

That generally only works if she's singular

nonZero
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Posted: 24th Jun 2014 12:54 Edited at: 24th Jun 2014 14:26
Quote: "Fancy. I think I am going to do some more floor plans!!! This time though, I think I will be doing something other than a house, like perhaps a church building or such."

Design me an evil lair.

I had a dream last night where a snake came out the ground. It thrust upwards and pierced half an apple. From the sea of apple juice below, many snakes rose, coiling around each other. Desperately, they all tried to enter a small cave in a round rock at once while horses danced in the background to the sound of distant drums. From the sky, an egg fell and from the egg came a creature that was half man and half goat.
I wonder what that means?

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Dark Java Dude 64
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Posted: 24th Jun 2014 12:56
It means that
Quote: "HTML5 is raising into... HTML5ion."

Is a great pun.


Flash is falling out of... Flashion.
TheComet
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Posted: 24th Jun 2014 14:03 Edited at: 24th Jun 2014 14:04
Quote: "I had a dream last night where a snake came out the ground. It thrust upwards and pierced half an apple. From the sea of apple juice below, many snakes rose, coiling around each other. Desperately, they all tried to enter a small cave in a round rock at once while hoarses danced in the background to the sound of distant drums. From the sky, an egg fell and from the egg came a creature that was half man and half goat.
I wonder what that means?"




nonZero
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Posted: 24th Jun 2014 14:27
@TheComet: What's with "hoarses"???

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Wasp
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Posted: 24th Jun 2014 14:29 Edited at: 24th Jun 2014 14:44
Lol, hoarses. The badge made his spelling woarse ^_^

nonZero you cheated you're really wrong! Everyone look at the time he edited his post!!!!!!!

World's worst signature - ever!
TheComet
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Posted: 24th Jun 2014 15:00
It's ok nonZero, we won't judge you whilst in remoarse.

nonZero
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Posted: 24th Jun 2014 15:36
I smell foul play. My connection slowed just now and I eventually shutdown and rebooted my phone (I switched the connection on/off but it failed). Cold boot and I lost it altogether! I just faught to route my data correctly and now I'm stuck with slow speeds WTH? It was a conspiracy to shut me down so "they" could edit my post. Comet, what is your agenda, really? I hope you are not a member of the Anti-nonZero Awesomeness League.

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
TheComet
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Posted: 24th Jun 2014 15:39 Edited at: 24th Jun 2014 16:30
Quote: "I just faught to route my data correctly and now I'm stuck with slow speeds WTH?"


Oh I'm just tounting you

nonZero
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Posted: 24th Jun 2014 15:47 Edited at: 24th Jun 2014 15:56
I hope. Last time I was betrayed, that person took everything from me. He pretended to be playing co-op and so I let him have parties of strong units around my town to \'help with defence\' while I scouted further around the map. All of a sudden he attacked my towns and I lost.

*The truth is, it was the other way around, lol.

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
budokaiman
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Posted: 24th Jun 2014 16:37
Quote: "How did the reception of your game go?"

Reception has been good from what I've heard from people, but not a lot of feedback yet. Still a lot of development to go.


"Giraffe is soft, Gorilla is hard." - Phaelax
Seditious
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Posted: 24th Jun 2014 18:07
Solar roadways probably cannot work:


TheComet
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Posted: 24th Jun 2014 18:50
I mostly agree with that video.

budokaiman
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Posted: 24th Jun 2014 19:26
wheeee, HDMI cable in today.


"Giraffe is soft, Gorilla is hard." - Phaelax
nonZero
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Posted: 24th Jun 2014 20:44
Whee S-Video cable tonight (I wonder how many people remember what that is).

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
MrValentine
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Posted: 24th Jun 2014 23:56
Quote: "Whee S-Video cable tonight (I wonder how many people remember what that is)."


Not that old yet... though new TV's have removed it I think... but for some reason SCART sockets are still there and Component inputs still here and there...

I find this forum makes you more comical, I got a little too carried away recently... for which I do not apologise...

Dark Java Dude 64
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Posted: 25th Jun 2014 00:24 Edited at: 25th Jun 2014 06:55
My badge looks interesting



Oh waitzers, there we go!!!! They even give ya the option to take the badge or not. Welp, thanks again to all who voted for us, and thanks to the mods who ensured the badges could become a thing. You shall all prepare for one year of cruel rule.

Nah, I actually have some various reform ideas (aimed at activity increase and etc) but I have no idea if anyone will listen. \



It's been so quiet around here today.


Flash is falling out of... Flashion.
nonZero
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Posted: 25th Jun 2014 11:33 Edited at: 25th Jun 2014 11:35
Quote: " Not that old yet... though new TV's have removed it I think... but for some reason SCART sockets are still there and Component inputs still here and there..."

S-Video is relatively old but it isn't the age I was making fun of, it was the fact that it came and went with about as much enthusiasm as betamax, especially in the PC world as many video cards were including s-video out but hardly anyone I know used it. The older VGA cable input is still around in the PC world tje same way RCA leads are still around in the home entertainme world in spite of being older than s-video, too (1950s, iirc). In both cases they are still used today because of their large-scale adoption owing to their simple, reliable and cost-effective design. On the note of SCART, I have never used SCART as it seems to be a UK thing mainly but it doesn't look too stable so far as wear and tear goes.

@DJD: Someone's happy with their badge.

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Dark Java Dude 64
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Posted: 25th Jun 2014 11:38
Quote: "Someone's happy with their badge."
Lol, I am, but what makes you say that?


Flash is falling out of... Flashion.
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Posted: 25th Jun 2014 18:11
I used s-video once.

320x224
TheComet
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Posted: 25th Jun 2014 18:47
Was it for 320x224?

nonZero
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Posted: 25th Jun 2014 20:41
Quote: "Lol, I am, but what makes you say that?"

You were wearing your lucky socks. By the, I think it's time you let me sew that hole up for you. Kids today, can't even thread a needle with cotton.

I want tea and cake!!! Again.

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Dar13
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Posted: 25th Jun 2014 22:17
Man, handling all of Ogre's possible exceptions is crazy. Still, it is better than handling a bunch of error codes.

TheComet
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Posted: 25th Jun 2014 22:31 Edited at: 25th Jun 2014 22:32
Just


Dar13
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Posted: 26th Jun 2014 00:58
Here's an example of what I'm talking about:


nonZero
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Posted: 26th Jun 2014 01:06
@TheComet:
That just prints in the DOS prompt. Cum on now guyz, gimme tha codez for a enemy or like a weapon in OGRE!!! Like a chainsaw! What is the codes for a chainsaw? Why can't you give it to me? Your all stoopid! Show me your gamez! Ah you can't because you never made any and if you did then it is some stoopid gamez like an old arcade game! You all fail. While you waz posting your useless advice and yelling me to read a book, I learned assembly, THE HARDEST LANGUAGE in two weeks. Can you? No. So laff at me but no I'm laffing at you who still plays with stoopid OGRE when I made a game already with Game Maker! Give your parent a ripened banana!

*Thread ref: Gimme the Codez

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Indicium
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Posted: 26th Jun 2014 01:26
I thought you hadn't used SDL and Ogre together?
Dar13
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Posted: 26th Jun 2014 02:34
@Indicium
Just started to.

I'm rebuilding all my game engine code from my previous projects (WTLD). Instead of using OIS I'm gonna use SDL. I'm also going to open up a lot of it to Python or Lua. Not sure yet but one of those two.

Indicium
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Posted: 26th Jun 2014 03:15
Sounds like we're doing extremely similar things - you're probably more motivated than I though. I was going to go for Lua myself - Python seems more difficult. It's weird though, I was considering those exact two options myself. Are you me?
budokaiman
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Posted: 26th Jun 2014 03:17
Generic


"Giraffe is soft, Gorilla is hard." - Phaelax
Indicium
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Posted: 26th Jun 2014 03:22
Quote: "Generic"


Perhaps a little.
Dar13
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Posted: 26th Jun 2014 06:14
Quote: " Sounds like we're doing extremely similar things - you're probably more motivated than I though. I was going to go for Lua myself - Python seems more difficult. It's weird though, I was considering those exact two options myself. Are you me? "

Nah, I'm just more bored. Haven't had a good programming challenge outside of work in a while. Those two are the two off the top of my head for scripting languages. I suppose I could do Javascript or C# too but that's a lot of work.

And I dunno, are you in the U.S. or U.K.?

easter bunny
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Posted: 26th Jun 2014 07:34
Quote: "Nah, I'm just more bored. Haven't had a good programming challenge outside of work in a while. Those two are the two off the top of my head for scripting languages. I suppose I could do Javascript or C# too but that's a lot of work. "


Try procedurally drawing a rounded rectangle. I had to do that yesterday, took about half an hour to figure it out


Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
Dar13
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Posted: 26th Jun 2014 07:50
Draw quarter circle at each corner and then connect with line. I've done it before, though it sure wasn't the prettiest...

easter bunny
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Posted: 26th Jun 2014 10:39
Interesting, here's how I did it in AGK:




Audacia Games - Latest WIP - AUTOMAYTE 2.1, AppGameKit one click deploy to Android
"When you've finished 90% of your game, you only have 90% left"
TheComet
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Posted: 26th Jun 2014 11:37
A cool programming challenge I had when working on my led matrix was to draw the following shapes, but you only had access to the "dot" command, and I had no math library (so no sin, cos, tan, pow, sqrt, log, etc.):


@Dar13

What's the plan for your CGraphicsManager class? Are you going to wrap Ogre entirely so the rest of the program doesn't have to deal with Ogre directly?

Just one thing I noticed (you're probably already aware of it though):


Would be more elegantly written as:


nonZero
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Posted: 26th Jun 2014 12:30 Edited at: 26th Jun 2014 12:32
Is using fopen on d_name to check for a folder bad? Rationale: d_name can't contain an invalid entry so the only way fopen returns null is if d_name is not a file, in which case it must be a directory (on Windows). See stat won't behave nicely on Windows and this is my portability work-around.

"I was in nASA before it was cool" -- Original nASA Members (nonZero, DJD and TheComet)
Dar13
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Posted: 26th Jun 2014 13:29 Edited at: 26th Jun 2014 13:32
Quote: " Is using fopen on d_name to check for a folder bad? Rationale: d_name can't contain an invalid entry so the only way fopen returns null is if d_name is not a file, in which case it must be a directory (on Windows). See stat won't behave nicely on Windows and this is my portability work-around."

I'd rather use the Win32 API to check for the file instead of opening a file just to check for the existence of a file. Weird that stat isn't working well though.

@TheComet
CGraphicsManager is going to handle all Ogre calls in some form or another. Of course, rather than make a super class to wrap Ogre in I'll probably divide it up into some subsystems like animation, RTTI(if I even use RTTI), etc.

Quote: "Just one thing I noticed (you're probably already aware of it though):"

The reason I was using the char array is that it's within an exception catch block, so something has gone quite wrong as either the new() failed or the Ogre::Root::Initialise() failed. I (rather weirdly, in hindsight) was think that the char buffer would be less likely throw its own exception/error since it's on the stack, but of course the string would be on the stack too so that's a null point.

TheComet
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Posted: 26th Jun 2014 16:16 Edited at: 26th Jun 2014 16:21
Quote: "@TheComet
CGraphicsManager is going to handle all Ogre calls in some form or another. Of course, rather than make a super class to wrap Ogre in I'll probably divide it up into some subsystems like animation, RTTI(if I even use RTTI), etc."


I tried going down that route, but I found myself writing a lot of pointless delegates. I decided using Ogre directly is the way to go, unless you can find some way to abstract the engine even higher than it already is.

As for scripting, go with the script language you know the best. I've never written lua bindings, but I can tell you wrapping C++ classes for Python is dead easy with boost.Python.

Just as an example, if you write the following C++ class:



Wrapping it using boost.Python looks like:


And then you're already free to run it in python:


Indicium
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Posted: 26th Jun 2014 16:23
Quote: "And I dunno, are you in the U.S. or U.K.?"


UK

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