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Dark GDK / My First Program - Problems

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Barbarian
17
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Joined: 11th Dec 2006
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Posted: 15th Sep 2007 04:59 Edited at: 15th Sep 2007 05:00
Hey, i've decided to make 3D Pong as my first Dark GDK program, and i'm having some trouble.

Here's the code -



Anyway, the problem is, that some time through the game (pretty early, maybe after hitting the ball 10 times) the ball starts sticking to the edges and vibrating. If you compile the program, you'll see. I think the problem may have something to do with the "MoveBall", "CheckPosB" and "CheckPosT" functions, but it may not be. Anyway, all help will be appreciated, and just ignore all the warnings when compiling.
kBessa
18
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 15th Sep 2007 05:16
Ok, I had this problem while I was writing my first tutorial, I had this problem.

The things is that sometimes, it checks again before moving, so it is in the same position, and it changes the direction again.
You solve this by changing the direction only if it is moving to that direction, otherwise, it does not change the direction.

Ok, I don't if I explained right, but take a look at my tutorial, it is in DGDK.NET, but the logic is the same: http://www.thegamecreators.com/data/newsletter/newsletter_issue_54.html#5

Hope I could help

Thiago
Barbarian
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Posted: 15th Sep 2007 05:19
thanks, i'm gonna try that as soon as i get back home
Barbarian
17
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Joined: 11th Dec 2006
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Posted: 15th Sep 2007 08:31
yay, i found the problem, i had:



when i should have had



The problem was that every time the ball was hit by a paddle it got faster (intentional) and it got to a speed where it went right out of the boundaries and the +1 or -1 back to the field didn't account for it. So, i just fixed it by replacing the +1 and -1 by +BallSpeed and -Ballspeed.
kBessa
18
Years of Service
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 15th Sep 2007 08:51 Edited at: 15th Sep 2007 08:51
Yep, that's another good solution also.
Glad you could come up with your own solution.

Anything else, just ask, plenty of people here will try to help!

Best regards,
Thiago
Barbarian
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Joined: 11th Dec 2006
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Posted: 15th Sep 2007 09:21
thanks for the tutorial, i learnt a bit more from that too, even though it wasn't written as c++

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