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Work in Progress / TGC Heroes

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Zombie 20
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 29th Dec 2008 01:56
Just wanted to say great job with keeping this rocking and rolling, what a great effort. Congrats to all of you I cannot wait to see it get done.

LB, without you and obese I'd probably be still looking at a box and wonder what I could do with it, so personal thanks throw out.


KEEP IT UP!


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
Gil Galvanti
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Location: Texas, United States
Posted: 29th Dec 2008 02:09 Edited at: 29th Dec 2008 02:10
Quote: "Many thanks to Gil Galvanti for his WIP and for contributing this awesome arena to TGC Heroes. This arena is a great addition to our game and we are thrilled to have it in place. "

Glad to help . The game is turning out looking great, good job on the game .


LBFN
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Posted: 29th Dec 2008 02:51 Edited at: 13th Aug 2012 03:51
Zombie 20 (aka Zombinos )
Nice to hear from you! Thanks for the comments. You have always been a great encouragement to me.

Gil:
Thanks also. The arena is really appealing and is great fun to play. Without question, the game is far better for having it in place.

LB

So many games to code.......so little time.

Zombie 20
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Posted: 29th Dec 2008 02:59
LB - You're very welcome, keep up the hard work!


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 8th Jan 2009 20:05
Hey guys,

TheComet and myself are putting together a video for the current version of TGC Heroes. Do you guys have any suggestions for making it more than a gameplay footage reel?

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
C0wbox
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Posted: 8th Jan 2009 23:46
@ Beast E Gargoyle
Yeh you should make intro videos for each character and show them all pulling off their moves ingame, hehe that'd be awesome. (Either that or do an intro like the Unreal Tournament 2003 intro, )
kevinsbro
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Posted: 9th Jan 2009 02:37
I'm making a super smash bros. Game right now. It's basically a clone of the original ssb, but the characters I can put in it will be from all over the place. The hard part is animation. I'm slow at it but I've been able to make some nice animations for a sonic model and a mario model. I look forward to seeing what you guys do and if it will be like my game.
Guyra
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Posted: 9th Jan 2009 08:00
@Beast E Gargoyle: I agree with C0wbox, a kind of characters teaser would be cool.

Something like this:
1. Video shows image of character.
2. Video shows 3 or 4 moves by that character.
3. Repeat step 1 and 2 with each character.
(4. At the end of the video you could show off a short bit of a big battle, and end it with an explosion or something like that. )


Bizar Guy
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Location: Bostonland
Posted: 9th Jan 2009 15:47
Oh, about the Dreamtown map, since I changed the model in game, do you want a new version of it? Also, I remember the way you'd added outlines to the blocks had been on the texture. I can send information on how to do an actual outline, so that it always appears around the edges of the model (not a shader effect, part of the model).

C0wbox
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Posted: 9th Jan 2009 19:19
@ Guyra
Lol you said exactly what I had pictured originally for the character intros.
LBFN
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Posted: 9th Jan 2009 23:39
Bizar Guy:
I played the new demo of Dream. It is excellent and very well put together. You should be commended for your outstanding work.

I noticed that things had indeed changed with Dream's models, and I was wondering how I would ask you about an updated version for TGC Heroes because I know you are real busy....and you ask here about it! (Grins ear to ear)

If you could email me the updated model and textures (or provide a link to them) along with the additional info I would really appreciate it.

C0wbox and Guyra:
Thanks for the suggestions.

kevinsbro:
I don't consider TGC Heroes an exact clone of SSB, but it definitely is patterned after it. Our game development was brought almost to a complete halt because the lack of an animator on staff. We got to where we called it the 'A' word

LB

Yodaman Jer
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Posted: 10th Jan 2009 04:51
Wow, this looks AMAZING! What are you guys developing it in (forgive me if this has been covered in previous posts)?

TheComet
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Posted: 10th Jan 2009 08:24
Quote: "Wow, this looks AMAZING! What are you guys developing it in (forgive me if this has been covered in previous posts)?"


LBFN is developing it in Dark Basic Pro.

Peachy, and the Chaos of the Gems

tha_rami
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Posted: 16th Jan 2009 22:09
And as a (former) member of the TGCH crew, I can indeed confirm that we hate A's.


A mod has been erased by your signature because it was larger than 600x120
LBFN
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Posted: 18th Jan 2009 21:38 Edited at: 29th Mar 2009 22:07
Here is an in-game pic of our newest character to join TGC Heroes. Thanks to Cosmic Prophet for his awesome model. It has been rigged and A'ed, but his UberPwnage move is not yet installed.

http://www.mediafire.com/imageview.php?quickkey=1u1cr0qtykm&thumb=6

We are having trouble UV-mapping the Lee character for the game (it actually is in the background of this pic with placeholder textures) and it looks like we are going to have to start fresh with it. We are working on two additional characters (one is a mod for the Apollo forum) and an additional arena.

LB

EDIT: Cooper has had a color change since this pic was grabbed, and is now blue.

Beast E Gargoyle
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Posted: 22nd Jan 2009 19:29
Hello Guys and Gals,

It seems every time this game gets moving some important team mates leave. What, I wanted to say is this game is still in Development and any simple and helpful add-ons for the game is appreciated. We hope to release this with as much polish as requires making it a very enjoyable experience. The main problem is perfecting of smart AI and fixing each arena so players move without hesitation.

Beastegargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Jade
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Posted: 27th Mar 2009 00:25
Hay Beast E Gargoyle. for ur intro u miight be able to use my MK theme i made (attatched)

Just a nub trying to figure it out ^_^
Beast E Gargoyle
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Posted: 29th Mar 2009 06:14
I'll download the song and take a listen to it. Thanks for the support Jade.

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Jade
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Posted: 29th Mar 2009 18:22
Hey im finished! i also made a loop. The music is meant for an intro. The loop is fer watever. Ah crap my flash drive isnt here... Go to my thread for both the song and loop lol

Just a nub trying to figure it out ^_^
LBFN
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Posted: 4th Apr 2009 22:57 Edited at: 7th Apr 2009 14:51
[Post deleted]
Jade
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Posted: 8th Apr 2009 21:59
-@ Beast E- Sooo are ya done with the video?

Just a nub trying to figure it out ^_^
Beast E Gargoyle
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Posted: 9th Apr 2009 20:38
No, Chris is still wrapping up some nice effects before we finish the video. We had posted a small topic about Lee, no one really seemed to want to comment. We are hoping to get the game out soon and have it happily taken in, but we could use some feedback leading up to it.

Speaking of music, Jade were you able to lengthen the loop song that was 20 seconds?

Beastegargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Jade
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Posted: 9th Apr 2009 22:00
You want it to be longer? loops are meant to be played over and over again lol. anywho my internet at home is down so i cant upload anything yet...==

Just a nub trying to figure it out ^_^
Dared1111
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Posted: 11th Apr 2009 17:09
Ok. Back. Could someone add me to MSN so they can bug me and remind me about this project, so the work doesnt just go over my head?

Oh, and my modelling and 2d art skills have improved too.
Jade
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Posted: 5th May 2009 03:18
Update?

Just a nub trying to figure it out ^_^
LBFN
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Posted: 6th May 2009 04:37
Jade:

Your full length song is to be included in TGC Heroes and you will be credited when the game is completed. I thank you for your submission.

A typical game can last over 5 minutes. A person normally is going to want to battle for several games. It would get really monotonous after a while with a 20 second loop and that is why a request to expand it was given.

Since interest in this game is lacking (overall), I have decided to put it on the shelf and work on other things for now.

LBFN
Cian Rice
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Posted: 6th May 2009 22:27
Quote: "Since interest in this game is lacking (overall), I have decided to put it on the shelf and work on other things for now."


I'm just throwing an idea out here, but maybe that's because you haven't shown us much lately? I know I'd be more interested if there were some new screens to look at, especially if they were move vibrant than the older ones. I mean the last time there was an image was in January, so of course interest may be lacking.

NeX the Fairly Fast Ferret
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Posted: 6th May 2009 23:28
If you've lost interest, would it be possible for the whole thing to be open sourced so others could finish it?

LBFN
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Posted: 7th May 2009 01:34
Quote: "I'm just throwing an idea out here, but maybe that's because you haven't shown us much lately?"

On 1/18 I put up a pic of Cooper and didn't get any response. On 12/27/08 I put up a pic of the Crazyland Park arena with no response at all. On 12/15/08 I put up a pic of Pirates of Port Royale and got 2 responses (one from Gil himself), on 12/10/08 I put up a pic of PolkaDot arena with no response.

At that point, I was getting a little dejected, because it seemed like those that used to care about this game no longer did. In spite of that, I have indeed posted something recently. I took the time to make a model of Lee, UV mapped it, rigged and animated it myself. I then bought fraps so I could make a halfway decent video of the Lee character in action in the game (plus show off the Starwraith Showdown arena). I posted it here on 4/4/09. It went 3 days with 33 some views without a single response at all, so I deleted it. It's not that I have lost interest; I was thinking, why should I keep working my butt off if no one cares about what I'm working on? I just figured it was time to let it go. I do not plan to make the game open source.

LBFN
feiting shadow
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Posted: 7th May 2009 10:10
It's not about what we think. It's about finishing something. You've coded a lot more than I have, done more 3D modelling, so I'm not saying this to be mean... I'm saying that when you complete any project, it gives you the best feeling in the world.

Also don't rely on praise from us. Psychologically, I do better with encouragement, criticism, and socialising in general... but I've lately put some projects completely in the dark just to force myself to learn to finish things. After that cheap kana program, I know what it feels like to do it, and believe you could use the same enjoyment.

Also, it goes on your portfolio...

Signed
------
NeX the Fairly Fast Ferret
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Posted: 7th May 2009 16:30
I think one reason why people aren't commenting is that they haven't played the games; I know I haven't. I also didn't realise you'd modelled Lee.

LBFN
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Posted: 7th May 2009 17:16 Edited at: 7th May 2009 17:17
Quote: "It's not about what we think. It's about finishing something. You've coded a lot more than I have, done more 3D modelling, so I'm not saying this to be mean... I'm saying that when you complete any project, it gives you the best feeling in the world.

Also don't rely on praise from us."

I've finished a lot of games over the years (mostly 2D); I have not posted them here and many I don't even have anymore, so it's not like I can't finish a game. For what it's worth, I could post a link to the .exe right now, as the game does play reasonably well; however, it has flaws that need to be corrected first and there are things I want to change before it is released.

This game took much more effort and has taken much longer than I expected, though it really is not that complex of a game. The team I worked with originally is gone except for Beast E. Gargoyle. Therefore, I was hoping for feedback from this forum as the game developed in order to make the best game I could. This is a WIP board, after all, and if there is no interaction I might as well finish the game and post it in Program Announcements. I have invested too much time and effort to let it go by the wayside permanently. I do indeed plan to finish it, I just am taking a break from it for a time.

Here is a link to the vid for Lee:
http://www.youtube.com/watch?v=qBKuzmnqstI

LB
NeX the Fairly Fast Ferret
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Posted: 7th May 2009 18:53
Thanks.

Beast E Gargoyle
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Posted: 7th May 2009 20:50
Yes, we indeed did delay the game, but for the best. We work waiting to see how involved the Physic's in DBPro could be upgraded before we released the last version (kidding Chris, it sounds good though).

We did in fact even have a public forum for the game to draw in interested forum travelers, but after a few months it died away to just the team than after that no responses besides updates on it. In other words we put the game till we wanted to finish the game and make it as awesome as everyone had envisioned in the beginning.

Thanks,

Beast E. Gargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Alfa x
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Posted: 8th May 2009 21:50 Edited at: 8th May 2009 21:54
Quote: "I was thinking, why should I keep working my butt off if no one cares about what I'm working on? I just figured it was time to let it go. "


WHen you are making something big there is sometimes you wonder: WHy the hell i do this?. But the experience and expertise you are gathering is something thats is valuable enought to continue working ahead.

I think that you should not gave up so easily. Everything is nearly finished, you should strive on.

[Edit]

I think the characters interaction has to be better when fighting occurs and characters should have a normal better graphics (maybe a normal map?). The game itself it's looking very nice, and i recommend you to focus on gameplay and primary in character interaction. [/edit]
Cian Rice
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Posted: 8th May 2009 22:00
Quote: "I posted it here on 4/4/09. It went 3 days with 33 some views without a single response at all, so I deleted it."


That is just stupid.

NeX the Fairly Fast Ferret
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Posted: 8th May 2009 22:22 Edited at: 8th May 2009 22:24
Quote: "characters should have a normal better graphics"


Normal maps do not always make better graphics. In some games I turn off all the effects not because they slow down the system but because they're unnecessary and silly. It's the animation that counts largely and without a mocap studio worth thousands if not millions you can't get much better than what is already in place.

LBFN
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Posted: 9th May 2009 01:57
Quote: "WHen you are making something big there is sometimes you wonder: WHy the hell i do this?. But the experience and expertise you are gathering is something thats is valuable enought to continue working ahead."

You make a very valid point. I will say that I have learned much about handling 3D objects, modeling and animation.

Quote: "I think that you should not gave up so easily."

I have not given up completely, only for a time.

Quote: "I think the characters interaction has to be better when fighting occurs and characters should have a normal better graphics (maybe a normal map?). The game itself it's looking very nice, and i recommend you to focus on gameplay and primary in character interaction."

Thank you for the feedback. I plan to add some effects when a blow is landed. As to the graphics, I'm not sure what would make it better.

Quote: "That is just stupid."

Thanks for the encouraging words! I think I'll rush right out and start working on it again right now because my spirit is renewed afresh.

Quote: "It's the animation that counts largely and without a mocap studio worth thousands if not millions you can't get much better than what is already in place."

Thanks for that.
tha_rami
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Posted: 9th May 2009 12:15 Edited at: 9th May 2009 12:16
Quote: "That is just stupid."

Hey now - if you disagree with what he says, find some words that are worthy of someone who put so much effort in a project.

LBFN here singlehandedly revived this project the first time it died, gathered a team, kept working at it as most of the team left, went AWOL or had to move to other responsibilities in life.

I'm sad to see TGC Heroes' progress halted for a while, partly due to my own involvement, but I'm glad to have worked with the guy and he deserves more respect than that.

That said, LBFN, if you ever want to continue working on TGC Heroes in the long term, I'd have no objections to you dropping me a quick line to see whether I've got time to help.


A mod has been erased by your signature because it was larger than 600x120
LBFN
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Posted: 9th May 2009 14:40
Hey Rami,

I appreciate your kind words and all of your efforts with TGC Heroes. The game would not be where it is today without you also. I definitely will get in touch when things pick up again. We'll see how it goes; perhaps somewhere around the first of June. I am determined that once I pick it back up, at minimum a demo will be completed.

LBFN
Valle
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Posted: 9th May 2009 16:24
Wow, i didnt know about this project

sounds cool! If you want to include a stickman, please do it!


LBFN
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Posted: 9th May 2009 23:42
Hi Valle,

I downloaded Stickman 2, but it errored at line 8, saying it couldn't find a bitmap. I would like to play this version so that I can see how Stickman moves (I played the original long ago- very good, BTW).

I remember a long time ago that someone suggested we have Stickman in the game, but for some reason we never got around to asking. I couldn't find a stickman bitmap in any of the folders. The idea of adding Stickman to TGC Heroes is appealing to me. Adding characters takes a little time, but I think it will be worth it.

Obviously, the 2D image would have to be converted into a 3D model, which would be easy enough. Rigging and animation shouldn't be too tough either. I figure Stickman ought to have one of his weapons at his side in the game. Since he uses an AK47, and Butterfingers has posted a free AK 47 model, why not have him use that? If you have any other ideas, let me know.

Also, do you have any ideas for an UberPwnage move for Stickman? In case you are not aware, every player has what is called a 'Smash-meter'. When blows are landed on opponents, the player's smash-meter increases slightly until it is full and turns green. At that time, the player can selectively unleash a super-move (aka UberPwnage) that will likely devastate all opponents and possibly can knock them out of the arena. If you looked at the video for Lee, his UberPwnage move is shown, which is him tossing a pyramid into the air which explodes/expands 100 fold, putting the hurt on any opponent it touches. Let me know.

Thanks for the permission and for your contribution. You will be credited when the game is complete. I hope to get back in the saddle soon.

LB
Cian Rice
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Posted: 10th May 2009 02:55 Edited at: 10th May 2009 02:58
Quote: "Quote: "That is just stupid."
Hey now - if you disagree with what he says, find some words that are worthy of someone who put so much effort in a project."


It is just stupid though. Why would you want to remove a post with content that could attract more people. It's completely illogical. There's not much more to say than that.

Nevertheless I would still like to see this game completed. Especially as long as I see my logo in the sig. >.>

Which would appear is no longer there.

LBFN
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Posted: 10th May 2009 03:43
Quote: "It is just stupid though. Why would you want to remove a post with content that could attract more people. It's completely illogical. There's not much more to say than that."

Apparently you missed the part about all of the things that had been posted previously with little or no response, and that in spite of that I decided to move forward with creating the Lee character and video. When there was no response once again, it upset me because this board is here for feedback and interaction, which I was not getting.

You joined this team in March of 2007; I joined in July of 2007.....the difference is that I am still here and have put a TON of work and time into this game. Had you invested that same time and effort, you might understand being a little ticked if people didn't respond to your effort. You say that you made the original logo for the game, and I might have it, but am not sure. I have always used Shadow Heart's version. There is a third version (not sure who made it) that I am including in the revised character map. If you still have your original logo, could you please post it or email it to me? Once verified, I will credit you.

Quote: "Nevertheless I would still like to see this game completed."
You could have fooled me. If you really want to see this game get completed, then don't make unnecessary comments like that. They only will work to demotivate and I don't need stuff like that. If you can't be positive in your statements, then please refrain from making them. I'm okay with constructive crit, but your comment was not that.

LBFN
BMacZero
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Posted: 10th May 2009 04:50
A stickman character would be interesting, could be done a lot like Game-And-Watch from SSB. Perhaps his UberPwnage move could be use of the super-powerful plunger weapon in Stick Suicide 2 (that's the best way I could describe it ).



Cian Rice
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Posted: 10th May 2009 21:42


The actual text is what I made.

Look I'm sorry if I'm coming off harsh I just still don't see why you'd take it down. I can understand being ticked off. And I do want to see this project continue, I'm not trying to demoralize you I'm just not following your logic.

So I apologize, but know that I'll still follow this.

LBFN
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Posted: 10th May 2009 22:38 Edited at: 10th May 2009 22:49
Cian Rice

I found this one:
http://www.mediafire.com/imageview.php?quickkey=jy3zygnooy2&thumb=6
Is this yours?

Quote: "Look I'm sorry if I'm coming off harsh I just still don't see why you'd take it down. I can understand being ticked off. And I do want to see this project continue, I'm not trying to demoralize you I'm just not following your logic."

We're obviously not on the same page with this. I was basically to the point of forgetting the WIP thread altogether, take a breather to work on other stuff, finish the game on my own later and post it in Program Announcements. It didn't seem to matter whether I posted anything or not, so removing it was of no consequence.

Quote: "So I apologize, but know that I'll still follow this."

Okay, apology accepted. Let's move forward, shall we? I appreciate the fact that you are still interested in the game after all this time.

I have already committed to help a friend on his project. Once I am done with that (probably a couple of weeks) I plan to work full time on TGC Heroes again.

LB

NeX the Fairly Fast Ferret
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Posted: 11th May 2009 01:23
Can't wait to play it!

Cian Rice
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Posted: 11th May 2009 01:30
That is essentially the image, although it appears to have been screwed up somewhat with the whole back ground behind the text. Don't know how that happened.

LBFN
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Posted: 12th May 2009 03:50
Cian Rice:

Okay, I will credit you as the creator of the game's original signature. I do have a slightly different variation of it, but it was very small, so I put up the larger one. I have another one that has Kez in the background with it on it too (this is the one that will be used as a background on the character selection screen). If you made this pic also, please let me know.

NeX the FFF:

You know, at some point down the road (probably late June) I will need an additional play tester. Are you interested? I am about to begin work on v 0.80.


LB

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