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Dark GDK / LightTextDX 0.1 - A better text renderer for DGDK.NET (Plugin)

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kBessa
18
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 16th Sep 2007 00:26
Hi everyone.

After so many releases and hardwork with LightEngine, it was about time to get a new plugin out. Just an excerpt from the documentation:

Quote: "
If you ever tried using different types of fonts at a time you must have noticed that you framerate will go down substantialy. Not only that, some fonts just won't be drawn (like WingDings).

LightTextDX fills this gap: not only it draws faster, but you can also have a repository of fonts created in the beginning of your game, and then you just call the font's DrawText method. And you can even draw with a different color each time, without slow framerates. Not only that, you can also set an invisible rectangle to which the text will be drawn and change the text formating.
"


So that's what LightTextDX is all about, better and faster text rendering.

As it has been with LightEngine, you can download LightTextDX from the official LightOrb website.

www.lightorb.net

Also, I attached a demo you can download to test the difference in speed. I get only 8 fps with DGDK.NET text methods and 60 fps with LightTextDX!

I'll be waiting for comments.

Best regards,
Thiago

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