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DarkBASIC Professional Discussion / Is this a known issue?

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FieldDoc
23
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Joined: 30th May 2003
Location: London, UK
Posted: 8th Jun 2003 12:33
I'm not sure if thus has happened to anyone else or just me
When I try to edit a function in the IDE, sometimes it won't type. It types in other areas of the screen and if I scroll back down to where I was trying to type in one of the funtions, the text is there.....i'm not sure if there's some sort of weird lag issue or something. I have patch 4 and both IDE updates
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When it's soft you can't beat it, when it's hard you get screwed.
Nilrem
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 8th Jun 2003 13:00
This happens to me sometimes as well FieldDoc, and I amm using P4.1 and the latest IDE updates.

I hear and I forget. I see and I remember. I do and I understand.
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 8th Jun 2003 13:20
@FieldDoc

The IDE is written by another person - any issues to do with this should be posted on the RGT forums, where GuyS, the admin, is the author.

http://www.realgametools.net/forums

This only seems to happen if I fold the functions in my case.

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Shadow Robert
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Location: Hertfordshire, England
Posted: 8th Jun 2003 13:42
i think Guy has mentioned he's fixxed this in the new IDE, but when it'll be released is anyones guess at this point
the bug is annoying, as this happens to me all the time ... also the clipboard has a tendancy to crash the IDE when you copy from external sources - particularly MSIDE i've noticed you can copy a section of code from the clipboard and after a while it'll just say "illegal memory access" or something.

the annoying thing is these bugs aren't actually repeatable, i mean i can do the exact same actions as previously and the IDE will do it fine - which probably makes them all so much more infuriating, especially when you want to report them and Guy doesn't believe you because he can't recreate them.

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Rob K
Retired Moderator
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Posted: 8th Jun 2003 15:36
GuyS does realise this, because so many people have reported the same error, but it is sporadic indeed.

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Shadow
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Posted: 8th Jun 2003 22:05
Here's the deal.

When you have functions, and you compress (is that the right word?) the functions above it, all the text you type is invisible. If you expand the functions above, it becomes visible again.

What would Goku do?
Andy Igoe
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Location: United Kingdom
Posted: 9th Jun 2003 01:10
Folding functions was the thing I looked forward to about the DBPro editor more than anything else, I really miss them from my AMOSPro days.

Not only do I find the implementation makes them awkward to use, but I the bugs in it destroy my program in seconds.

The IDE is still more buggy than the DBPro demo, which is a shame because it could be quite good if everything that was supposed to work did what it should.

Pneumatic Dryll
TeJero
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Posted: 9th Jun 2003 01:21
One of the most annoying bugs is the inability every so often to display source files - resulting in an empty file (when it shouldn't be).

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MrTAToad
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Posted: 9th Jun 2003 01:26
I wonder if it would be possible to get Visual Studio to compile (and possibly run) DBPro programs.

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Trowbee
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Posted: 9th Jun 2003 01:53
lol, go on, just try to make a dll to do that...

MrTAToad
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Posted: 9th Jun 2003 11:03
An external MAKEFILE should work as long as you can persuade VC you dont want to use any libraries. Unfortunately, you wouldn't get any syntax highlighting in the editor.

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Shadow Robert
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Posted: 9th Jun 2003 13:09
Quote: "One of the most annoying bugs is the inability every so often to display source files - resulting in an empty file (when it shouldn't be)."


actually oddly enough this isn't a bug in loading actual .dba source, its a bug in the .dbpro - so you add without the .dbpro and you have all your source again. Stupid i know but thats what you get i suppose.

Quote: "I wonder if it would be possible to get Visual Studio to compile (and possibly run) DBPro programs"

Toad its more than possible ... only problem is i've tried and no one i know seems to know howto even start going about creating a plugin for it.
I mean think about it, Cg adds Syntax Highlighting, Java also has syntax highlighting & compiling - you can make the plugins, it's just a case of finding the information to do it.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
MrTAToad
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Posted: 9th Jun 2003 14:59
I presume you mean a project file - what about using an external MAKEFILE ? How does VC do its syntax highlighting (which files etc) ?

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Shadow Robert
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Posted: 10th Jun 2003 01:36
yeah kinda like a project file
i'm not entirely sure how Microsoft VC++ IDE actually does the syntax highlighting, however a method i'd deviced for Ciyanna probably wasn't that far off.

What i did was made 3 types of keyword...
Programmed Rule Keywords
Function Keywords
& Static Keywords

you'd declare a Static Keyword would be simple to declare, like so


case being case sensitive
you'd then have function keywords



and then there was the Programmed Rule


i don't feel like coding the rest of the example right now cause to be honest i don't remember how i setup the export format in the buffer.
but it'd then buffer all that information and that rule would be for the functions
no doubt VisualC has a similar scheme inplace with the plugins to create because you just run a search when the function is loaded that way when it detects the actual keyword that is buffered you can also have all the fresh information you need on the parameters, and what is given back etc... pretty nifty eh (and before you say anything i'm pretty sure the example i gave wouldn't run either but you get the idea of how it would roughly be done)

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!

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