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FPSC Classic Product Chat / Char animation problem- 3ds max

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FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 16th Sep 2007 20:57
I added the fpsc animation(the one from the website) to my model but when i get it into fpsc everything turns black(even my gun) but the animation plays fine.
I searched everywhere i could on the Internet and found nothing useful.
Almost forgot: i made it in 3ds max and used physic to attach the skin to the bone, cause the skin modifier wont work with fpsc and i exported it using panda.
Thanks in advance

i'm the M king.
Viktor415
18
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Joined: 25th Nov 2006
Location: Portland
Posted: 16th Sep 2007 21:13
well u got further than me..... i used the physique modifier in 3dsmax to attatch the skin to the bones and i loaded in the the fpsc standard animations to my bones and they animate fine in 3dsmax... but when i export them in the panda exporter and import them into fpsc they dont work.... the model shows up in the maker... but when i test the level its completely invisible... what the hell am i doing wrong and how did u get that far!!!!

ahhhhh ive been trying to figure this out for ever and i feel like im stumped. i cant get anything to be animated in fpsc without some kind of error
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 16th Sep 2007 21:58
Delete the bin and dbo files of the model and try again. Make sure the textures are still referenced in the fpe for the model.

~Dave

Phoenix Sentry Programmer
FPSC Scripts
18
Years of Service
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 16th Sep 2007 22:17 Edited at: 16th Sep 2007 22:19
Quote: "Delete the bin and dbo files of the model and try again. Make sure the textures are still referenced in the fpe for the model."

I try'd it but i got thesame results
Here's a screen showing the charecter in fpsc with 4 floor segments(the defualt floor)
http://img154.imageshack.us/img154/4282/snapshot2bg4.jpg

i'm the M king.
Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 16th Sep 2007 22:29
Turn the shaders OFF from the FPSC. And are you sure the textures in .tga-form?
FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 16th Sep 2007 23:10
Yup they are in tga form and i dont have shaders on.

i'm the M king.
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 16th Sep 2007 23:20
Whoah, that's crazy. Why should your PLAYER gun turn black??

~Dave

Phoenix Sentry Programmer
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 16th Sep 2007 23:23 Edited at: 16th Sep 2007 23:23
Quote: "the model shows up in the maker... but when i test the level its completely invisible"


That's happened to me before as well. All I can recommend is to make sure the model's associated .bin and .dbo files are deleted so that nothing remains in the folder except the .x file, the texture file and the fpe. Make sure the fpe's texture field is referencing the proper image file. If the image file is not a .dds, try re-exporting the model from 3dsMax with the .dds file already applied.

~Dave

Phoenix Sentry Programmer
FPSC Scripts
18
Years of Service
User Offline
Joined: 2nd Oct 2006
Location: Curacao
Posted: 16th Sep 2007 23:30 Edited at: 17th Sep 2007 06:53
@Viktor415:hmm do your model has textre's?
I added texture's to my models and it worked like a charm.
(THX to a tgc member that told me this(Cheese Cake ))
Edit:
@Viktor415 i solved my problem but i( and i hope other members) will help you too.
So do your model has textures second did you use the skin or physic modifier?
And you can also try to compare your mode fpe file to the stock models one's.

i'm the M king.

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