@IanM - Very Very Interesting.
(Of course this means more digging
)
I'll scope out those options. Ultimately I just need a decent:
1: load an image
2: Define a grid
3: Chop it up into tiny images in memory
USES: animations, graphical 2-d fonts, sprite'ing, and other thingy-ma-jigs (widgets haha)
Seriously - IanM - You're presenting techniques I know from a Win32 API point of view - that I have no idea how to do with DarkGDK and DX yet - but I get what you're saying - basically...
I can Snag the ACTUAL (or dereferenced pointer to) Direct X objects and rip how I want - and it SOUNDS like you are eluding to BLITS because (guessing) its a very fast way to move data between vid-to-vid vid-to ram for gfx?!?!?
REgardless if I'm right or wrong - I bet you are right - so I'll dig - Thank you very much as always!
Jason