Quote: "To answer the question, shaders dont work in dx9 of fpsc, apart from that bloom type one."
it depends on the modification of the sourcecode
btw. the only 'extra' shaders which work without modification of the sourcecode:
- 'Fur' Shader from Evolv3d
- and the Gloss Shader by ??? (dunno who made that)
The FPSC contains shaders like Bump, Normalmapshader (bumpcubereflectalpha), Illuminationmapping, Cubemapping, etc.
i haven't tested DS Shaders in the FPSC, but a mod of the sourcecode would get them to work, all of them
The Bloom Mod is actually in a re-code phase, so it will take some time until the biggest bug is fixed... the crappy bloom shader
Until my mod(s) are finished or Lee Bamber releases the FPSC Upgrade / FPSC X10 or someone other developes something like this, you'll have to use the standard ones (i often use no shaders - sometimes it's better without shaders because they can cause LM/General Illumination problems)
My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --