Okay, im in the middle of developing my vehicle creation code, and i came across a good idea. Actually showing springs, so my 3d modeler is modeling me some springs as we speak.
That being said i've been thinking if there is a way to add the wheels to the axel first... then joint the axel to the car body.. its said that you can add multiple body parts to a vehicle body, but will each will have to be mounted to a seperate body part? (the axel) And if i did do it that way... would the vehicle physics still work right... having 4 wheels attached to 4 different vehicle body id's?
Maybe someone has already encountered this problem, and maybe a solution, any bit of enlightenment would be appreciated. Im not asking for a written script here.
Thanks, here are some sketch ups of our axel model.