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FPSC Classic Models and Media / immobile frictionless slope

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rayce3393
17
Years of Service
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Joined: 5th May 2007
Location:
Posted: 19th Sep 2007 23:30
When I tried to create a snow/ice slope for a game, the entity for it didn't obey floor logic and it didn't obey physics either. Does anyone have any suggestions. I probably just forgot to check something.
darimc
17
Years of Service
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Joined: 19th Jan 2007
Location: Canada
Posted: 20th Sep 2007 00:14
I sent my ice slope to "Mr.Slopes obedience school for slopes!" Now he obeys everything I say.



TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 20th Sep 2007 00:29
It's probably not as easy as that. Slopes need to be like 70 degree angles or something, FPSC doesn't understand slippy surfaces, otherwise 500 people would have made a game set on an ice rink.

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rayce3393
17
Years of Service
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Joined: 5th May 2007
Location:
Posted: 20th Sep 2007 01:25
It was tricky. Is there a way of editing the engine after the game is made so that the friction is little and there is high gravity? I don't think so, but I can hope. Right?
rayce3393
17
Years of Service
User Offline
Joined: 5th May 2007
Location:
Posted: 20th Sep 2007 01:30
OR is there a way that I can use a trigger zone to raycast the player foreward at an idle speed. Oh, I should nave said tis earlier. My friends dared to use FPSC to make a snowboarding game, sounds crazy, but it is possible.

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