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Newcomers DBPro Corner / fps help (camera/hand)

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Death Fury Z
17
Years of Service
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Joined: 2nd Sep 2007
Location: The Innernets
Posted: 20th Sep 2007 17:50
Hi i wanted to know how you would make the hand model for an fps would you just make a model of a guy doing all the animations himself then put the camera in front of his hands? or is there some way to make the hand model and make other players in a multi player game only see their hand model so there wouldn't be hands floating in front of all the player models.

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Clackersmith
21
Years of Service
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Joined: 4th Sep 2003
Location:
Posted: 20th Sep 2007 19:03 Edited at: 20th Sep 2007 19:16
Multiplayer is only an illusion of the player existing within the same environment as other players. Fundamentally multiplayer is very similar to single player in the sense that the level, items, textures etc etc, are all loaded up and used in the same or similar way.

The only real predominate difference between multiplayer and single player (apart from the games play style) is that multiplayer games will send and receive packets of information between the computers of those who are playing, so that a players environment and statistics can be updated so they are the same as what other players perceive and vise versa.

Generally the best thing would be to make a separate hand model and "attach" it to the camera.

That we simply are has allowed this reality we call real from the power of intangibility to pull out of inertness action, chaos and hold it into its form we call matter.

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