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3 Dimensional Chat / Game Detail

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Whos the Who
18
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Joined: 24th Sep 2006
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Posted: 22nd Sep 2007 02:19
Hey, I'm planning on making a game (and by game I mean a full real game) I'm still making up my team, and I'm planning on doing some programming, which IM currently learning, but mainly graphics design. Now I've been doing 3ds max for some time now, and I've really improved. I actually laugh when I see my models from just a year ago. The thing is though, I'v never done graphics for a game. I don't want them to be bad, but I don't want them to be so intense that they crach a computer. So I was wondering what a good amount of faces would be (before,and after mesh smooth) for a character, a simple weapon ect... and the dimension in pixels suitable for the models. Im talking grapgics, about the quality of the games fable tlc, thief 3, or something of the like. Thanks guys

Whos the Who
Deathead
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Posted: 22nd Sep 2007 02:24 Edited at: 22nd Sep 2007 02:24
For a great looking low-poly model a normal map is best for detail.

AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 22nd Sep 2007 02:30
Okay, well this is based on my laptop, which has failry low specs.

For a character, I like to stay in the ragne of about 800 (if he's just wearing basic clothing, fairly low-poly) to around 3000 (if he's wearing armor, fairly detailed). However, many more are used in most commercial games now.

For weapons, I like to stick around 300 - 1000, depending on what weapon it is and how much detail is required. Obviously, a sword or axe is probably going to have a much lower poly count than a shotgun or rifle. Once again, though, more polies are used in commercial games often, even though we have normal maps.

By "dimension in pixels suitable for the models" I'm assuming you mean the textures. I typically use 1024x1024 for characters, 512x512 for weapons, the same for furniture. Commercial games often use double that.

I hope you don't take this too seriously, as like I said I'm basing this on my laptop, which isn't very good.

Let's see how many people actually take the time to read this...
BiggAdd
Retired Moderator
20
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Joined: 6th Aug 2004
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Posted: 22nd Sep 2007 02:30 Edited at: 22nd Sep 2007 02:31
Quote: "For a great looking low-poly model a normal map is best for detail."

Not even that. I prefer character with no normal map, just a very nice texture. Looks cleaner, more polished in my opinion. about 1k-2k

Sig removed by BiggAdd because he is everywhere.
Whos the Who
18
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Joined: 24th Sep 2006
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Posted: 22nd Sep 2007 02:40
thanks guys, especially Andrew> Those numbers you gave me sound pretty good. Iv done some research and they seem like the numbers I want to be using, maybe a bit more detail depening on how progress goes. once again thanks

Whos the Who
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 22nd Sep 2007 02:44
No problem.

Let's see how many people actually take the time to read this...

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