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3 Dimensional Chat / .X model UV help

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Spotaru
17
Years of Service
User Offline
Joined: 3rd Dec 2006
Location: Over the next rise.
Posted: 22nd Sep 2007 16:10 Edited at: 22nd Sep 2007 16:12
I made a humanoid model and saved it in X format. I guess I forgot to save the original file. Anyway, my friend decided to UV map it for me, using LithunWrap, while I was at work. He did a good job except he didn't move the faces for the arm before he unwraped the leg. Now the arm is underneath the leg and I can't figure out how to move it so that I can texture it. Also the UV coordinates were saved into the original X file so I can't simply reload it. Does anyone know how I can move the arm from under the leg or even delete all the coordinates so that I can start over.
I would really hate to build the entire model from scratch again.

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Flashing Blade
22
Years of Service
User Offline
Joined: 19th Oct 2002
Location: United Kingdom
Posted: 23rd Sep 2007 16:18
In Linthunwrap?

View the model and select faces from model rather than 2d map - Then move, size, etc.


The word "Gullible" cannot be found in any English Dictionary.

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