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FPSC Classic Product Chat / Survival horror Creator!

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nackidno
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Posted: 22nd Sep 2007 16:47 Edited at: 22nd Sep 2007 21:34
Hi all! I was wondering last night about that TGC could make a SHC (Survival horror creator) that has the same function as FPSC but with some improvments like better shadows, moving and directional lights etc. Wouldn't that be cool? I mean, nearly 50% of all FPSC games are horror games (or at least 40%)!

I think this will be a great app for CoZ, myself and many other horror creators around here! So, what do you think?

//Nackidno

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Goodman84
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Posted: 22nd Sep 2007 16:48 Edited at: 22nd Sep 2007 16:49
I think you shouldn't be Dissing FPSC


EDIT: I don't ever know were u get Survival horror creaotr BUT DONT TELL ME because you shouldn't be advertising game creators that arnt made by TGC

hey
nackidno
17
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Posted: 22nd Sep 2007 16:50 Edited at: 22nd Sep 2007 16:51
Dissing? I'm not dissing FPSC, just telling you folks my thoughts.

EDIT : Sorry, i spelled Creator wrong, fixing this right now.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Goodman84
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Posted: 22nd Sep 2007 16:52 Edited at: 22nd Sep 2007 16:52
I don't see it in the rules but I dont think you can talk about there competitions!


EDIT: I could be wrong dunno!

hey
nackidno
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Posted: 22nd Sep 2007 16:54
Uhm....I don't really understand your point...

I'm saying that i got an idea were TGC can make a survival horror creator. Like the FPSC but used for horror games.

I think you missunderstood my post.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Goodman84
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Posted: 22nd Sep 2007 16:59
Quote: "Hi all! I was wondering last night about a SHC (Survival horror creator) that has the same function as FPSC but with some improvements like better shadows"


Wow, your wording is horrible no offense but that sounds like your talking about an existing program next time try to word it differently, But sorry thats what I though you meant k?

hey
nackidno
17
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Posted: 22nd Sep 2007 17:01 Edited at: 22nd Sep 2007 17:08
Haha, no problem. I'm no good at english but i do my best. I will try to correct my post as much as i can next time.


EDIT : However, there is a survival horror maker under construction..

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Goodman84
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Posted: 22nd Sep 2007 18:01
Ok well thats fine yes, I gusse it sounds like a good idea but i think using an edited version of fpsc to be like this would be better.

hey
Robert F
User Banned
Posted: 22nd Sep 2007 18:14
i think they should just add directional lights and stuff like that right into fpsc

ASTECH
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Posted: 22nd Sep 2007 18:20
Buy a New Compter... get X10... and then make a nice game with great lighting... but a survival horror game can be made with fpsc if you think about it... it can make horror game so with a little work and a little inspiration... then you can get there.


Second Chairman of COZ's Productions.
SamHH
17
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Posted: 22nd Sep 2007 18:49
you can make a perfectly fine survival horror game with fpsc.
Inspire
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Location: Rochester, NY
Posted: 22nd Sep 2007 19:30
This is a stupid idea. You are pretty much asking for FPSC with better lights.

nackidno
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Posted: 22nd Sep 2007 19:44
You all are missing the point. I meant that there is a FPSC with :
*better lights (I have already said that)
*better triggers. Like one trigger per object, like a zombie pups up behind you when you approach something (Can this be done by scripting?)
*Flashlight. (working that casts shadows).
*Better physics that you can use on a effective way, like the one in penumbra, not the crappy one in FPSC.
*Interactive enivoirment that is effected by physics, like opening doors by draging the mouse forward/backward.
*Headbobing, for better tension when running from an enemy.
*Panic system, when the player sees a monster or enemy, he sees all blur and breath heavier.
*See your own body, for better feel of *realism (*important in horror games).
*More interactive map editor, such as rotating the camera and place segment, entities more effective.

That's the list of things i would like to have in a survival horror creator.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
DarkFact
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Posted: 22nd Sep 2007 19:46
@nakidno: Some of those already exist, some are in FPSCX10, all are things you can do if you edit the source. No need for a separate product just yet IMHO.

~Dave

Phoenix Sentry Programmer
nackidno
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Posted: 22nd Sep 2007 19:51
And who should edit the source code? I meant for the ones who can't code (like myself). So it's impossible to use these features then. Or should i ask someone else to fix the source for me?

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
DarkFact
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Posted: 22nd Sep 2007 20:06
No, the point was that TGC is already working on most all of these features. If you can't wait for the pro's to do it, then do it yourself or hire a programmer to do it for you.

You're pretty much asking for features comparable to a $50,000+ game engine to be packed into a $50 drag/drop game making platform. TGC is already doing way more than I'd ever expect for the price.

~Dave

Phoenix Sentry Programmer
Cyborg ART
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Posted: 22nd Sep 2007 20:27 Edited at: 22nd Sep 2007 20:29
This is like running into McDonalds and tell that Burger King makes gooder hamburgers!!!!!!

[Edit] Oh, sorry! Didnt read all the other post untill now, you mean that TGC should make a program like that.

Visit our new website! www.bigvikinggames.tk !New Forum is up!
Follow the progress of Lost Treasures
DarkFact
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Posted: 22nd Sep 2007 20:27
lol

~Dave

Phoenix Sentry Programmer
nackidno
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Posted: 22nd Sep 2007 21:39
Quote: "No, the point was that TGC is already working on most all of these features. If you can't wait for the pro's to do it, then do it yourself or hire a programmer to do it for you.

You're pretty much asking for features comparable to a $50,000+ game engine to be packed into a $50 drag/drop game making platform. TGC is already doing way more than I'd ever expect for the price."


Then why did TGC make FPSC when you already can do all that in DBPro? (FPSC is made in DBPo, wasn't it?) So that argument doesn't make sence, and DBProX10 is on it's way (I have heard) so you can create that stuff with DBProX10.

Just look at the HPL engine, it has all these features and it's Free. But, it's not drag 'n drop, only a little experience in cpp is required.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
FredP
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Posted: 22nd Sep 2007 21:41
Quote: "*See your own body, for better feel of *realism (*important in horror games)."


First Person Shooter Creator...the honest fact is that if you want to make a third person shooter you should probably check out DarkBasic Pro or another engine more suited to that task.
A lot of your suggestions either can be done with a little work or will be in x10.
You can already rotate the camera when placing entities.
Some of your suggestions are not wanted by everybody.
You can make good survival horror games with FPSC if you want.

Please have mercy and use the search function.
DarkFact
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Posted: 22nd Sep 2007 21:43
Quote: "FPSC is made in DBPo, wasn't it?"


No, just the game engine. The entire package was done in C or C++ I believe.

Quote: "Then why did TGC make FPSC when you already can do all that in DBPro? "


For the people who can't or won't program themselves. Again, your asking for pro features in a hobby package. If you want the pro features, then go with the pro software. TGC is adding pro features as fast as they can. To ask them to make another version of FPSC just for one genre is as Inspire put it.

~Dave

Phoenix Sentry Programmer
nackidno
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Posted: 22nd Sep 2007 21:44
Quote: "Quote: "*See your own body, for better feel of *realism (*important in horror games)."

First Person Shooter Creator...the honest fact is that if you want to make a third person shooter you should probably check out DarkBasic Pro or another engine more suited to that task.
A lot of your suggestions either can be done with a little work or will be in x10.
You can already rotate the camera when placing entities.
Some of your suggestions are not wanted by everybody.
You can make good survival horror games with FPSC if you want."


I mean like fear/thief/hitman style of seeing the body.

Then how do i rotate the camera?

No, i know that these suggestions are not wanted by everyone. But as i said, it was my thoughts.

Yes, i can, but with these features the game will become better.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
DarkFact
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Posted: 22nd Sep 2007 21:50
Quote: "I mean like fear/thief/hitman style of seeing the body."


If the player's head camera allowed it, that could be done by creating the gun HUD model to have the entire body and not just the weapon. But if you look down, the body would swing back with the rest of the model because of the head camera pivot. I guess you could animate the body to reposition itself based on camera movement, but I'm sure that would be tedious and very inefficient. Again, I believe the best approach for that is to edit the source.

~Dave

Phoenix Sentry Programmer
Deathead
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Posted: 22nd Sep 2007 21:50 Edited at: 22nd Sep 2007 21:52
Oh. Didn't read the post.

DarkFact
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Posted: 22nd Sep 2007 21:52
EDIT: nevermind Deathhead.

~Dave

Phoenix Sentry Programmer
Deathead
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Posted: 22nd Sep 2007 21:58
Edit: Its Deathead

DarkFact
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Posted: 22nd Sep 2007 22:03
Oh, LOL...sorry about that.

People call me DarkFaction all the time.

~Dave

Phoenix Sentry Programmer
ASTECH
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Posted: 22nd Sep 2007 22:14
Yeah and people call me ASTEC, ATEK, AZTEC, and all sorts of stuff taht isn't really my name. I can prob. see why. It's not a normal forum name... then again... most aren't as simple as "Billy Bob" so I don't know...


Second Chairman of COZ's Productions.

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