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FPSC Classic Models and Media / FREE Robotic Saw Model (textured + animated)

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pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 23rd Sep 2007 03:11 Edited at: 23rd Sep 2007 03:22
So here I am again after a long time and I made a new model for you

First I wanted to pack all my new models in Killer&Slaughter Machines Pack. But I haven't had enough time to make all of them (over 20 are planned), so I was only able to make this one. Now I will release it separately to give you an impression of the model and texture quality.

This model is a robotic arm saw (I named it Meatsaw), has got 9 animations and one 1024x1024 texture (including Bump texture). As always, the model was made in Milkshape and the texture in Photoshop. Unfortunately, I am having some problems on making its AI scripts, so these are not included
It is free for commercial and non-commercial use.

Anyway, I hope you like it
Enjoy!



PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcfmedia

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pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 23rd Sep 2007 03:15 Edited at: 23rd Sep 2007 03:24
-- Here is the DOWNLOAD --
(attachment)

Size: 2,2mb
ZIP file including Installer

Comments are welcome!


Here are all the animations:


PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcfmedia

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X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 23rd Sep 2007 03:17
great job, looks ace and also animated, nice

Have a look at X Games NEW website!
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 23rd Sep 2007 03:20 Edited at: 23rd Sep 2007 03:24
Quote: "great job, looks ace and also animated, nice"

You're welcome

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcfmedia
Stoopid
18
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 23rd Sep 2007 06:01
YAY! Finnally! Its just what I wanted! Lol.

Looks great. The bloody stuff is always nice.

Um, yea, sorry for that little outburst there, I..uh, couldn't help it.


Saint Areon
18
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Joined: 19th Jun 2006
Location:
Posted: 23rd Sep 2007 10:36
Awsome Pigs Can Fly! Your work is 900x more detailed then a few months ago! Keep up the good work

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Shadow Blade
18
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Joined: 31st Oct 2006
Location: United Kingdom
Posted: 23rd Sep 2007 10:38
Nice Work!

pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 23rd Sep 2007 12:14
You're welcome

Quote: "Awsome Pigs Can Fly! Your work is 900x more detailed then a few months ago! Keep up the good work"


I made the texture 1024x1024 instead of 512x512 and made it sharper. The model has got more polys than the old ones and I didn't link the different parts together like I did with my Robot Claw model. Unfortunately, I can't fix that the player can walk through the arm part.

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcfmedia
Ross tra damus
3D Media Maker
18
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 23rd Sep 2007 13:24
I'm looking forward to trying this out.

Cheers Pigs can fly, it's a great contribution to the Forum.

All the best
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Sep 2007 14:22
Looks good, I'll see if I can squeeze it into to my game. Thanks.

"he is coming!..." - WIP in 'Showcase'
ghost5555
17
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Joined: 7th May 2007
Location: *points to map* there
Posted: 23rd Sep 2007 17:35
very nice, the blade doesn't actually spin much though

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination! the response to end all responses: meh, something'll happen.:grim:
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 23rd Sep 2007 19:14 Edited at: 23rd Sep 2007 20:02
Quote: "Cheers Pigs can fly, it's a great contribution to the Forum."

I keep giving the community more free FPSC stuff

Quote: "Looks good, I'll see if I can squeeze it into to my game. Thanks."

May fit in a slaughterhouse level like in Butters' Meat game.

Quote: "very nice, the blade doesn't actually spin much though"

The animations are not very good. But I can send you the MS3D file if you want/need to reanimate it.

C&C are still welcome
BTW: PCF Productions gets PigSwarm Productions!


The Swarm of flying pigs is coming...
Killer&Slaughter Machines Pack too!
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 23rd Sep 2007 20:19
Very cool, thanks!

Orrion Carn
17
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 24th Sep 2007 02:33
What programs do you people use to make such great stuff?


pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 24th Sep 2007 18:01
Quote: "Very cool, thanks!"

You're welcome

Quote: "What programs do you people use to make such great stuff?"

I'm using Milkshape3D for Modelling, Photoshop for Texturing and EntityMaker to import the files into FPSC. And thanks that you like it.


The Swarm of flying pigs is coming...
Killer&Slaughter Machines Pack too!
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 24th Sep 2007 18:34 Edited at: 25th Sep 2007 06:57
pigs can fly,

Gruesome, gnarly, and handy!

Thanks,

Seth Black


Own It, Or Get Owned...
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 25th Sep 2007 00:08
Here are some scripts for the Meatsaw model. I made them in about 5 minutes, so they might not work (couldn't test them because my FPSC MapEditor prog has crashed and won't work unless I restart my PC, and I don't want to do that now)...

Some short descriptions (4 scripts, ZIP file)
meatsaw1.fpi : plays saw animation 4 when player is near
meatsaw2.fpi : full rotation animation when player is near
meatsaw3.fpi : plays saw animation 6 when player is near
meatsaw4.fpi : plays destroy animation 8 when health = 0

meatsaw4.fpi may not work at all. I still don't know/understand all animation commands and those are badly described in the manual

Anyway, I hope they work
Enjoy!


The Swarm of flying pigs is coming...
Killer&Slaughter Machines Pack too!

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Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 31st Oct 2007 21:15
I've just tested that. Great model! Thanks!

Quote: "The animations are not very good. But I can send you the MS3D file if you want/need to reanimate it."

OK, here's a request for that file Shall I send you my e-mail address?

Btw, I decided to try Ms3d today (I've read some tuts) - modeled a simple animation (works perfect in ms3d), but when I export it to FPSC (with a simple custom script - :state=0:animate=1) it doesn't work.
I use DirectX (JT) exporter:
DirectX Scin and Bones - S&B Templates
Position scaling - 1
Animation Time Factor - 1
[x] Loop animations
[x] Spline Positions
[x] Spline Rotations

Is there anything I'm missing?

Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 1st Nov 2007 04:44
I think I found the problem - it's not Milkshape, but Entity Maker.
It puts
;Animationinfo
animmax = 1
anim0 = 0,30

instead of

;Animationinfo
animmax = 2
anim0 = 0,0
anim1 = 0,30

in the *.fpe file

I'll leave my previous post, just in case someone else has a similar problem.

Cheers!

pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 3rd Nov 2007 20:18
Ice Cube,

send me your email address and we can solve this
Thanks that you like the model.

Anyone who's having problems with animating or modeling can mail me
C&C welcome!


Deathead Studios. Join now!
Ice Cube
17
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 3rd Nov 2007 20:48
@pigs can fly, I've solved that, but Thanks a lot for the support! I will e-mail you if I have any problems with my future models.

The only problem I have now is with UV Mapper. You may have a look here if you want:
http://forum.thegamecreators.com/?m=forum_view&t=117358&b=21

I'm going out for a while now and will be very happy to find any response later from someone who has experience with UV Mapper

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