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FPSC Classic Product Chat / Question on dynamic lighting: pros and cons

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Leander
17
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Joined: 20th Sep 2007
Location: Austria
Posted: 23rd Sep 2007 18:31
If you want to create a creepy atmosphere you often use dark rooms.
The player should hardly see.
But then you can just use the right keys and you can light up everything, so the atmosphere is gone, you can see enemies and objects you shouldn't see that well and so on.

But if you don't use dynamig lighting it could happen that one player is able to see the screen like you suppose him to...while another one sees too little. My screen is medium-dark. I know darker ones. But my girlfriend's screen is light.

Of course you can also change the monitor's settings...but...well, my question actually is how an atmosphere with dark rooms can be achieved without having players "cheat" with keys.
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 23rd Sep 2007 22:10
Quote: ""cheat" with keys. "


how do they do that?

Avanti Vita Studios http://www.avantivita.com
Leander
17
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Joined: 20th Sep 2007
Location: Austria
Posted: 23rd Sep 2007 22:26
With the keys you can turn the light up and down. Change how dark everything is. If the creator of a game wants items (e.g. key) to be hardly visible it's ruined as the player can turn the lights all the way up and see everything...and automatically things the creator wanted to hide through dark effects / rooms...
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 23rd Sep 2007 23:03
By pressing "<" or ">", I think.

TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 23rd Sep 2007 23:19
Oh, he means that you can manually change the brightness with the < and > keys. You need to change the keys in the config file to stop this from happening, i think.

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DarkFact
18
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Joined: 18th Feb 2006
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Posted: 24th Sep 2007 00:29
Quote: "Oh, he means that you can manually change the brightness with the < and > keys. You need to change the keys in the config file to stop this from happening, i think."


I don't think you can do that. I think they're hard-coded into the source.

~Dave

Phoenix Sentry Programmer
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 24th Sep 2007 02:07
They should only be able to be used when in test game but it seems that it is not disabled in a built game.


Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 24th Sep 2007 06:39
Use a triggerzone or modify the setuplevel.fpi file to always reset the ambiance every loop (constantly).


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force master
17
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Joined: 21st Sep 2007
Location:
Posted: 24th Sep 2007 19:28
This is something that tgc need to fix

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