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FPSC Classic Models and Media / custom content error message

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Tri Alliance
19
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Joined: 2nd Mar 2005
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Posted: 24th Sep 2007 00:06 Edited at: 24th Sep 2007 02:14
I have a problem with my custom content that I made for FPSC. Here's how I came across an error message: First of all, I made a model of a Star Wars Light Saber in Maya 8.0, textured it, animated it, and saved it in .obj format. Then I opened it in Truespace using a plugin for .obj files, and saved it in .x format. Next I edited the gunspec.txt file so it had the files and data of my lightsaber in it, and I copied and pasted the texture file (.tga file), mesh file (.x file), and the bitmap image of the light saber to the directory I made ("FPS Creator/Files/gamecore/guns/MyNewGuns/LightSaber").

Second of all I made a level in FPSC, placed a "player start" marker into the level, and right clicked the player start marker. When the player properties came up, I selected my light saber as the starting weapon, and applied the changes.

The problem is, when I run the game by pressing the "test game" button, it shows the loading bar, and when I press "okay" to start playing the game, it shows a black screen with some background sound for about a second. Then it goes back to the editor, and makes me wait a while, then an error message comes up with the following text:
"The application has encountered a problem and needs to close. Extra debug info: 0 0"
The error doesn't show up when I start the player with another weapon that was already in the level editor, and then my game runs fine.

Any help will be great

thankyou in advance
TeMpLaR1
19
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Joined: 28th Sep 2005
Location: Australia
Posted: 24th Sep 2007 03:51 Edited at: 24th Sep 2007 04:29
hmmm there could a few reasons why one reason might be that your model is way to high poly, taking alot of ram to run with the fps creator software which is causing it to crash. It seems far fetched but could be possible

you could try reinstalling fps creator, i been hearing that some of the updates can cause problems, if you don't have any updates they might actually what can remedy the problem (pretty confusing i know)

well i really can only go on these sort of software problems as any other problems I'm really not familiar with.

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 24th Sep 2007 10:53
Exporting animation to .obj creates the base model and a lot of morph targets,usually one for each frame.The only animation that works in fpsc is bones.
I dont use Maya but there is some way to export to .x from it,dont use obj.
Maybe some of the Maya users can fill you in on this.

Tri Alliance
19
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Joined: 2nd Mar 2005
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Posted: 24th Sep 2007 22:31
@TeMpLaR1 I don't think it would be the polycount of my lightsaber. I have attached an image of the polycount of my object (from the polycount display in Maya 8.0). As you can see, there are only 252 triangles. Although I don't know what is a good amount of object polys for FPS Creator.

@rolfy I did't create any morph targets for my lightsaber, because it will be used as a FPSC weapon, and not a character. What I did do though, is I rotated the lightsaber, and added a keyframe, then rotated it some more (in a different direction), and added another keyframe. I repeated this every five frames until I got to twenty frames.

Also, I tried using a plugin for Maya. It was called ActorX. I couldn't figure out how to use it to export my model in .x format (which it was supposed to do, I think) while saving the animations (without bones), along with the textures for the model.

Thankyou everyone!

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Tri Alliance
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Posted: 25th Sep 2007 02:47
Sorry. I forgot the image. I will try again.

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Tri Alliance
19
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Joined: 2nd Mar 2005
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Posted: 30th Sep 2007 08:08
Hi again. I noticed that now, whenever I load in a non-customized weapon in FPSC, and no matter what my level looks like, or how big it is, it still loads that same error message that I talked about in my post at the top of this page. I'm not sure how I could fix this, and if i'm doing somthing wrong in FPSC, please tell me.

Any help will be great.

Thanks again.

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