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3 Dimensional Chat / Stupidest test evar!

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18
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Joined: 30th Dec 2005
Location: Home
Posted: 24th Sep 2007 01:56
I exported a crappy looking leg from XSI Mod tool just to see if the animation would export exactly right, and it did



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AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 24th Sep 2007 02:02 Edited at: 24th Sep 2007 04:53
Whoa, that's intense...

Lol, jk. Nice test. Definately not the stupidest; I once replaced every integer in my program with a dword with the hopes that it would make it faster lol

CattleRustler
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21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 24th Sep 2007 02:35
note that xsi modtool 4.2 and 6 export DX files (.x) with the z axis data inverted from what dbp/dx expect. you may not have run across this problem if youre not using x exports, or if you have only tested so far with symmetrical objects.

I wrote a lil converter app called DXZMirror which reads in x files and corrects the z data for xsi dx exported files. you can grab it from the link in my sig, if you need it.

My DBP plugins page is now hosted [href]here[/href]
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18
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Joined: 30th Dec 2005
Location: Home
Posted: 24th Sep 2007 04:09
I saw you say that somewhere before CattleRustler, good thing to know Usually though when there's an issue like that I'll just model it backwards to begin with

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