Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 30th Sep 2007 23:14 Edited at: 30th Sep 2007 23:19
That was a pretty rubbish screenshot as well. I'll upload the model and the other textures.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 30th Sep 2007 23:39
@Zotoaster - Its not really a problem because, as you said, heightmaps can be easily generated at random and then a color map based on that heightmap.

@Lord Einstien - I haven't tried but I know how I would do it. If I get a chance I'll knock up an example.

Burnman
18
Years of Service
User Offline
Joined: 4th Mar 2007
Location: New England
Posted: 1st Oct 2007 22:50
Quote: "Lord Einstein wrote:

Here is a screeny of the planet now I have used terrain objects made in my 3D modeling program. I can rotate them, position them and use many different types to create random planets.

Sorry about the lines on the terrain I textured it really quickly and badly"


Now THAT gives me a lot of motivation to work on a project I have been pondering... that looks great! I am going to start experimenting with this when I get home from work tonight.
Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 2nd Oct 2007 18:06 Edited at: 2nd Oct 2007 18:07
thanks man. I am going to make some better terrain and update it now. Post your terrain objects here so we can use each others.

What is you project?
Burnman
18
Years of Service
User Offline
Joined: 4th Mar 2007
Location: New England
Posted: 2nd Oct 2007 18:31
I didn't get a chance to do much before I hit the pillows last night. Got out of work late, and ended the day with a headache.

Well, for now I would like to test the concept of being able to walk around on a planet... board a ship and take off... explore the solar system and land on other planets in it. If this is possible, the number of projects this could be used in is too large to list here.
Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 2nd Oct 2007 20:27
lol - I agree. I personally want to create a RPG with many elements of spore but better.
Burnman
18
Years of Service
User Offline
Joined: 4th Mar 2007
Location: New England
Posted: 2nd Oct 2007 20:33 Edited at: 2nd Oct 2007 20:39
I would love to eventually work up a game where you can walk around a city, explore the countryside, climb into your space ship and fly to the moon, land and explore, take off and travel to a distant planet... fight off space pirates along the way... and land, then do combat on another world. All without a single "loading" screen.
Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 2nd Oct 2007 23:17
amen
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Oct 2007 10:47
@Burnman - Very much possible but it would take a gargantuan effort from the coders and without multi-threading its impossible. DarkBASIC, hence, doesn't stand a chance. Maybe in X10 they'll add the ability to make use of multi-core processors.

Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 3rd Oct 2007 13:49
Quote: "Maybe in X10 they'll add the ability to make use of multi-core processors."
AMEN to that!

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Oct 2007 18:55
Here is a little idea I had. It almost works like using brushes in an art program. It chooses a random position and brush size and then affect that area of the sphere. The moving around on the sphere works collision wise but the rotation is messed up. I think it might need EZRotate.



Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 3rd Oct 2007 19:22
Thats really cool. Add textures and stuff.
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 3rd Oct 2007 20:57
Lol! Thanks! I might do if I find time.

Equinox
17
Years of Service
User Offline
Joined: 19th Aug 2007
Location: England
Posted: 3rd Oct 2007 22:14
One thing that you might find useful is using a sphere with more polygons. Because when you are on the surface, it will be flat, if you see what I mean. So you'll be walking on flat ground, and then when you reach a vertex then it will suddenly slope down. But with more polygons, it will be smooth all of the way round. Just don't over do it otherwise you will get a very low FPS count.

Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 3rd Oct 2007 23:04
But where do you reach that point. we can add many more polygons but the effect of adding loads more is minimum. Plus we want other objects on the sphere such as buildings, enemies and so on.
Lord Einstein
19
Years of Service
User Offline
Joined: 22nd Oct 2005
Location: Well here, of course...
Posted: 3rd Dec 2007 23:40
What happened to this thread and project? My planets are not very good and I don't have a realistic movement system.

I just reopened my planet files and have had a look. I have kind used TEH_CODERER's meathod, for it seems to give the best result, and used a randomly generated heightmap. I just can't seem to get realistic movement on the planet though. Any ideas how this would be done (I also want to avoid the position at centre, rotate, move to surface meathod if possible).

Sorry about trying to bring this thread back to life.

Login to post a reply

Server time is: 2025-08-08 15:40:05
Your offset time is: 2025-08-08 15:40:05