Thanks
Yeah, i have to add some more decorations.
And maybe a better gun
But one question:
"As you see, the camera is too big for the doors, in the houses"
-How can I make the camera smaller?
Here is my source:
`----------------------
`FPS Game - Start
`By Kronos
`25/09/07
`--------------------------------------------------------
`My first FPS - Game
`--------------------------------------------------------
`Setup
SYNC ON
SYNC RATE 60
SET DISPLAY MODE 800,600,32
HIDE MOUSE
`the gun holding posit
gunOffsetX AS FLOAT = 15.0
gunOffsetY AS FLOAT = -20.0
gunOffsetZ AS FLOAT = 20.0
`Make main player as a object
MAKE OBJECT CUBE 1,10
HIDE OBJECT 1
`Attach the limb 1
MAKE MESH FROM OBJECT 1,1
ADD LIMB 1,1,1
DELETE MESH 1
`Make a weapon
MAKE OBJECT BOX 2,10,10,100
GLUE OBJECT TO LIMB 2,1,1
`Load bitmap
LOAD IMAGE "stone.dds", 34
LOAD IMAGE "grass.dds", 35
`Make houses
LOAD OBJECT "houses.dbo", 12
TEXTURE OBJECT 12, 34
`Make ground
LOAD OBJECT "floor.dbo", 13
TEXTURE OBJECT 13, 35
`Variables
xPos AS FLOAT
zPos AS FLOAT
speed AS FLOAT = 10.0
xLook AS FLOAT
yAng AS FLOAT
lookSpeed AS FLOAT = 0.2
`The gun switching values
gunBobSpeed AS FLOAT = 6.0
gunBobMove AS FLOAT = 3.0
gunBobHeight AS FLOAT = 1.5
gunBobAng AS FLOAT
gunTurnAng AS FLOAT
gunLookAng AS FLOAT
mouseMovementX AS FLOAT
mouseMovementY AS FLOAT
DO
`Store mouse movement
mouseMovementX = MOUSEMOVEX()
mouseMovementY = MOUSEMOVEY()
`Control movement using trig
IF UPKEY()+DOWNKEY()+LEFTKEY()+RIGHTKEY() > 0
IF UPKEY() = 1
INC xPos,SIN(yAng)*speed
INC zPos,COS(yAng)*speed
ENDIF
IF DOWNKEY() = 1
DEC xPos,SIN(yAng)*speed
DEC zPos,COS(yAng)*speed
ENDIF
IF RIGHTKEY() = 1
INC xPos,COS(yAng)*speed
INC zPos,-SIN(yAng)*speed
ENDIF
IF LEFTKEY() = 1
DEC xPos,COS(yAng)*speed
DEC zPos,-SIN(yAng)*speed
ENDIF
`Increase gun-bobbing angle to get gun bobbing
gunBobAng = WRAPVALUE(gunBobAng+gunBobSpeed)
ELSE
`Otherwise slowly change the value to nothing to bring the gun to the centre again
gunBobAng = CURVEANGLE(0,gunBobAng,10)
ENDIF
`Control the gun swaying according to how much the player is turning
if sway=1
gunTurnAng = CURVEANGLE(WRAPVALUE(mouseMovementX),gunTurnAng,10)
gunLookAng = CURVEANGLE(WRAPVALUE(mouseMovementY),gunLookAng,10)
endif
`Position the gun-holding limb and rotate it to give swaying effect
OFFSET LIMB 1,1,gunOffsetX+SIN(gunBobAng)*gunBobMove,gunOffsetY+ABS(COS(gunBobAng))*gunBobHeight,gunOffsetZ
ROTATE LIMB 1,1,gunLookAng,gunTurnAng,0
`Turn player
yAng = WRAPVALUE(yAng + mouseMovementX*lookSpeed)
xLook = WRAPVALUE(xLook + mouseMovementY*lookSpeed)
`Position player object and camera
POSITION OBJECT 1,xPos,100,zPos
ROTATE OBJECT 1,0,yAng,0
PITCH OBJECT DOWN 1,xLook
POSITION CAMERA xPos,100,zPos
ROTATE CAMERA xLook,yAng,0
SYNC
LOOP
The Earth is full, go home!