Cellbloc Studios,
Good to hear that you use it
So, how bad would non-backward compatible changes screw you up? To put it bluntly, I may have to drop the EZro_Mat and EZro_Vec classes. Instead, it is much better if I use the D3DXMATRIX and D3DXVECTOR3 classes from DirectX. I can then use them more directly with DBpro entities. Otherwise, you have to keep converting back and forth which slows things down (and is just a pain in the butt to do!)
edit:
Also, I will be looking for someone to test the new version if you are interested
a.k.a WOLF!