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X Games
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Posted: 28th Sep 2007 20:12 Edited at: 28th Sep 2007 20:12
Have built a artillery gun in MS3D to kill some time but having a problem with texture, the problem is that it's no good, could anyone help and have a go at texture?



Will upload model soon

Have a look at X Games NEW website!

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Pain
FPSC Reloaded TGC Backer
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Posted: 28th Sep 2007 20:17
VERY nice i love u

Me = noob

and i love The TGC : )
X Games
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Posted: 28th Sep 2007 20:17 Edited at: 29th Sep 2007 13:42
The texture! 2048/2048

EDIT ; zip .tga file

Have a look at X Games NEW website!

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Deathead
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Posted: 28th Sep 2007 21:34
I think FPSC has one already, but this will be handy.

will_help
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Posted: 29th Sep 2007 00:37
but theres is not nearly as cool its ww2 this is scifi this will be handy

-will
Stoopid
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Posted: 29th Sep 2007 01:40
Wow.


Cyborg ART
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Posted: 29th Sep 2007 11:21
cant open the texture file, is it in jpeg?
Could give it a try to texture it if you liked to.

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X Games
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Posted: 29th Sep 2007 13:41 Edited at: 29th Sep 2007 13:44
Quote: "cant open the texture file, is it in jpeg?"


It's .tga, i see what i done wrong there, I'll zip and upload again!

Have a look at X Games NEW website!

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Cyborg ART
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Posted: 29th Sep 2007 14:18 Edited at: 29th Sep 2007 14:19
Are you able to upload the texture without teh brown stuff you got everywere on it?
Its easier to see what is what.

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X Games
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Posted: 29th Sep 2007 14:55
good point BIG Viking Games, here is is attached

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Cyborg ART
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Posted: 29th Sep 2007 15:20
I am starting with it but I dont have time today, Tomorrow you will surely get it.

Ps I am making everything in different metals, if you want camoufalge or something else just tell me.

Bets Wishes, Joakim

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X Games
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Posted: 29th Sep 2007 15:39
Thanks for taking the time to do something with this, do what you like with it, i have attached the .MS3D file if it helps

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Butter fingers
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Posted: 29th Sep 2007 16:14
The mapping isn't done that well. Ie you are wasting alot of UV map space, and the way you're doing it- orthographic viewports for the UV, means that you're going to get some areas that are difficult to line up.

I'm gonna have a go at it while I have 30mins free.

X Games
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Posted: 29th Sep 2007 16:37
I'm using unwrap and don't know if its the best to use but its free, I am looking into mapping a bit more with tut but i like to do trial and error the most of the time. Thanks Butter's for the heads up and for taking time out on this!

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X Games
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Posted: 30th Sep 2007 02:46 Edited at: 30th Sep 2007 02:47
Quote: "this is scifi this will be handy"


I was going for WWII but this is a WIP of a scifi artillery gun!



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X Games
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Posted: 30th Sep 2007 03:42 Edited at: 30th Sep 2007 03:43
also been trying to animate the scifi artillery gun, i cant fig how to turn top half.



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Disturbing 13
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Posted: 30th Sep 2007 04:41 Edited at: 30th Sep 2007 04:42
Select the vertecies that will turn and assighn it to the bone in the middle of the t. Then in the animation mode you just rotate that bone. Hope that's what you meant. Both look good BTW


djmaster
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Posted: 30th Sep 2007 11:25
hmm a little bit to high poly

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Disturbing 13
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Posted: 30th Sep 2007 13:04
Quote: "hmm a little bit to high poly"

on closer inspection, yeah i can see where there are too many stacks in the cylenders of the barrels and allot pasted polys in spots. Good desighn though, but it could look exactly the same with allot less pollys.


Cyborg ART
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Posted: 30th Sep 2007 19:50
I am sorry, I cant send you the texture today because I didnt have time for it.
I could send you the version of how long I came and the textures I am using if you want to continiue my work.
I will see if I can send it to you tomorrow.

Cheers! Joakim

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Weapon ideas
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Posted: 14th Oct 2007 20:39
What Programe u usin
X Games
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Posted: 14th Oct 2007 22:16
Quote: "What Programe u usin"


MS3D

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Butter fingers
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Posted: 15th Oct 2007 16:08
Quote: "hmm a little bit to high poly"

That's debatable. If it's animated, and can shoot, then it's gonna be considered a character by FPSC, so it won't really matter as long as it's below 3000 polys.

Make sure you place a new bone exactly half way between the barrels, and call that Firespot, then you can have muzzle flash. Also, it might be an idea to call the bone at the point of rotation "head", then you can use the "rotatehead" commands in the FPE to make the gun turn (without the base rotating)

X Games
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Posted: 15th Oct 2007 19:27
Quote: "That's debatable. If it's animated, and can shoot, then it's gonna be considered a character by FPSC, so it won't really matter as long as it's below 3000 polys."


The 1st one is 2400 poly, high yeah! But i think i can loss about half that!

The 2nd one is 936 poly, the one I trying to animate

Quote: "Make sure you place a new bone exactly half way between the barrels, and call that Firespot, then you can have muzzle flash. Also, it might be an idea to call the bone at the point of rotation "head", then you can use the "rotatehead" commands in the FPE to make the gun turn (without the base rotating)"


Some good pointers, thanks, I'll have a go

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tyrano man
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Posted: 15th Oct 2007 19:31
If you want it to move more robotically, cut the head off from the base, and add in the polys to make it so there are no holes. then stick it all onto one bone, and then add the firespot like butters said. I hope that makes sense. if not i'll draw ya up a sketch. If you don't cut it off, you may well get deformation arround the top of the base.

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Butter fingers
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Posted: 15th Oct 2007 19:49
Quote: "If you don't cut it off, you may well get deformation arround the top of the base.
"


Not if you've assigned the vertexes correctly. if you look in the top right view window in the screenshot, you can see that the part where the guns join the base are a separate mesh from the base its self.

tyrano man
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Posted: 17th Oct 2007 21:29
Quote: "if you look in the top right view window in the screenshot, you can see that the part where the guns join the base are a separate mesh from the base its self."

Thats what i was trying to tell him to do I didn't realise he had already done it. Good luck on the animation then

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.

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