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FPSC Classic Models and Media / Segement Editor

Author
Message
FastBurst
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Tucson, AZ
Posted: 29th Sep 2007 23:13
I have a problem with the segment editor and not sure if anyone else is having this issue. I cannot load my own textures in it.

MagicFPS works well but I can add my own segements like the floor segement I want to replace with or import a new floor mesh that has a side walk added to it.

I can use wetham enity maker to create the road with sidewalk but it make san enitity.

So I tried Segement Editor by FPSC and I can not import textures of my own in any way. and MagicFPS wont let me replace the floor or import my floor .x file correctly.

Any know how to fix this?

~James

Phoenix Sentry Programmer & CoFounder
Orrion Carn
17
Years of Service
User Offline
Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 29th Sep 2007 23:17
san entitys? San Francisco sidewalks? Anyway, I don't have segment editor... So, I wouldn't know what to do.


SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Sep 2007 01:29
the texture need to have _d2 at the end of the name.


CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 30th Sep 2007 01:31
you know once you make your segment you can always go into you .fps file in your segment folder and use your notepad and change out the mesh to the mesh your wanting to use.

If you think education cost so much you should see how expensive ignorance can cost you
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 30th Sep 2007 01:35
(i want to game) is right, your textures name must have _D2 at the end, so for example my-texture_D2.TGA or my-texture_D2.DDS

Have a look at X Games NEW website!
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 30th Sep 2007 08:47
After clicking the (change texture button) press the (f1 key) and you can select any texture format (supported by fpsc) with any name that is under the fpsc directories.
FastBurst
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location: Tucson, AZ
Posted: 2nd Oct 2007 17:46
@ tschwarz that worked even better.
@ everyone else, thanks I didnt have the _d2 at the end as soon as I added them it worked great.


Question I know how the punches work and what not, has anyone ever gotten a floor punch to work?

~James

Phoenix Sentry Programmer & CoFounder
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 2nd Oct 2007 17:50
Quote: "has anyone ever gotten a floor punch to work?"


Yep, just do as door or window but on floor


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