Quote: "Does it have something to do with the dynamic shadows in the level?"
well... how many dynamic entities do you use?
Quote: "FPS Creator was not made from C++ so it's laggy."
erm... some Demos i made in DBPro run at a several hundred fps, sometimes 1000 and more
making/programming an application using c++ doesn't mean it runs lag-free
it depends on the engine used, the way it's used (level design, shaders, effects like Dynamic Shadows,...) and the hardware specs of the computer
My System: Intel Xeon 3060 @ 2,4 GHz, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, BenQ FP71E+
-- Helix Head Developer --