Ok here is the problem I'm having.
If I rotate an object before applying the
phy make rigid body static mesh
the object and the collision data don't match.
the object isn't rotated but the collision data is.
here is an alteration to the demo 'Vehicle Arena'
that comes with Dark Physics so you can see the problem.
Files Can be found in the "projects\dark physics\demos\vehicles\vehicle arena" folder.
Just add the Bold line below.
rem Load scene
set dir "Scene"
load object "levelbank\testlevel\universe.dbo",1
scale object 1,10,10,10
[b]rotate object 1,0,0,-20[/b]
phy make rigid body static mesh 1
set dir ".."
as you can see you end up driving in mid air.
there must be some way of being able to rotate an object before making into a rigid body static mesh so the object and the collision data are alined.
I have looked for similar threads but so far have come up empty.
Any one out there been able to figure a work around, or know what I'm doing wrong?
I have tried rotate 'object limb v_o,0,v_x,v_y,v_z' in my own projects, but with similar results.