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FPSC Classic Product Chat / Im having real problems with putting my models into fps

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 30th Sep 2007 17:53
Im having real problems with putting my models into fps,
help this is what it look like when i get it on entity workshop

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james hardy
18
Years of Service
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 30th Sep 2007 17:53 Edited at: 30th Sep 2007 18:20
and this is what its meant to look like



im putting this model up for download so help will be rewarded with this model and lots others that ive made,
and i thought the hardest part was making the modelahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 30th Sep 2007 18:28
agggggggggggghhhhhhhhhhhh
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Sep 2007 18:37
You have 3 threads all with the same problem. Make one thread and edit your posts!


game lover
17
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Joined: 27th Apr 2007
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Posted: 30th Sep 2007 18:39 Edited at: 30th Sep 2007 18:40
Dude be patient, you have 2 topics on the same subject, be patient like what is the problem can you give us nay more detail on it? I mean yelling won't get your model into FPSC any quicker.

Edit : @ i want to game

Darn you beat me to it

We all want to be awesome, but does awesome want to be us?
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 30th Sep 2007 18:41
1. you need to calm down
2. all of the threads you have posted could have been one single thread.
3.this should all have been posted in 3d chat
4.you need to calm down

james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 30th Sep 2007 18:44
sorry,
it just that i have made lots of models on blender and i have no idea wat to do now and when put it onto entity workshop that wat happended
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 30th Sep 2007 18:50 Edited at: 30th Sep 2007 18:53
I dont use blender but check your export setting,if theres a check box for left hand then use it.
Your texture looks to be semi transparent save it without transparent layer or make alpha white.
Try making your entity static not dynamic.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Oct 2007 03:12
what view did you build the model in? what axis is it standing up in? X,Y or Z?


james hardy
18
Years of Service
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 1st Oct 2007 21:07
the blue arrow is facing up

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