hello there. I've been developing a game on paper for a while, now I need to ask a few questions on how to go about this. It is going to be a multiplayer RPG, with an elements trading and violence on a large scale. I intend to have all kinds of vehicles and weapons available to the player and his AI opponents. There is also going to be an element of character progression.
1) I've been creating landscapes and models in 3d studio max and Terrain Editor, and used microsoft excel to create spread sheets for the various statistics associated with each of the models. Is it easy to import these formats in to DBPro or am i going to have to recreate them?
2) I am trying to build the game in stages - I have done the majority of the 3d work. Next I am going to make a trading game to see that the trade system works properly, then a beat em up to see the violence works properly and so on. Is this a sensible way forward and would I be able to essentially cut and paste elements of the smaller game in to the larger game?
I am hoping that I can break it down in to smaller peices so I can get to grips with each component on its own before having to tie it all together. So far I have created a 3d map with 60 towns and villages, and 30ish monsters to play with - Thats the scale I'm playing with.
Let me know what you think
Cheers
I know this will take me years, i started this project in 1998