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FPSC Classic Product Chat / Tips to increese game speed

Author
Message
Nicholas Primiano
17
Years of Service
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Joined: 26th Nov 2006
Location: Turn Around
Posted: 3rd Oct 2007 00:52
Does anyone have anyone have any tips on how to increese the speed of you games.

<\(nprim)/>
Robert F
User Banned
Posted: 3rd Oct 2007 00:59
look at nickydudes tips

TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 5th Oct 2007 21:17
The one major thing I can think of is to only spawn enemies when needed. Try only have 1-4 active at the same time.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 5th Oct 2007 21:24
Quote: "he one major thing I can think of is to only spawn enemies when needed. Try only have 1-4 active at the same time."

Too many trigger zones can also slow the game down.


TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 5th Oct 2007 22:16
Look for umans 'Load and Unload entities on the Fly' script on the scripts board.

[center]
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Oct 2007 22:27
Quote: "Too many trigger zones can also slow the game down."


No.

SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 5th Oct 2007 23:00
Quote: "No."

Yes.


TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 5th Oct 2007 23:33 Edited at: 6th Oct 2007 00:03
I can see why he would think that, Inspire. The more trigger zones, the more scripts there are running, the more the engine has to handle = Less game speed. I don't know wether they do or not, but I can see the logic there.

[center]
TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 6th Oct 2007 00:01
Got quite a few trigger zones in my game...seems to be ok. I did notice that having no windows looking outside speeded things up.
SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 6th Oct 2007 02:21
A trigger zone constantly checks to see if the player is in it so if you have a lot the game speed goes down.


Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 6th Oct 2007 03:28
On the contrary, I want to Game, enemies eat up WAY more processing power, so it is more than a fair trade to have lots of trigger zones.


Vote today and play the games!
SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 6th Oct 2007 03:44
Quote: "On the contrary, I want to Game, enemies eat up WAY more processing power, so it is more than a fair trade to have lots of trigger zones."
Yes they can help improve your game speed, but too many can slow your game down.


Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 6th Oct 2007 06:35
I tested with a level a while ago, to see how much fps trigger zones save. If used correctly, you will get quite a bit more fps, but for loading every 2nd or 3rd guy, it gives no increase in fps.

Your about to get pwned.
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Oct 2007 21:13
Quote: "Yes they can help improve your game speed, but too many can slow your game down."


I doubt it. I have never seen somebody say "Don't have too many trigger zones". My levels have a good amount of them, and I get a steady 33 FPS.

Thistle Studios
17
Years of Service
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 6th Oct 2007 23:45
Heres a good tip, upgrade to 1.07!
Also, the game runs faster after you've built it into an exe, because you are running it from a compiled engine, instead of a test engine

"I don't have a clue what I meant, but maybe it could be right."

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Will da gamr
17
Years of Service
User Offline
Joined: 13th Apr 2007
Location: At my computer...
Posted: 7th Oct 2007 09:56
when testing press [ and it will go into wireframe mode. The less wires, the less lag.

yo
Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Oct 2007 16:19 Edited at: 7th Oct 2007 16:20
* oops, double post *

"he is coming!..." - WIP in 'Showcase'
Nickydude
Retired Moderator
17
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Oct 2007 16:19
One thing I've noticed is that if you have any open rooms (wall / ceiling / floor missing) and you have see through windows for that room, everything will slow down (something to do with leaking polygons I think). Make sure all your rooms are enclosed:- 4 walls, floor and ceiling.

"he is coming!..." - WIP in 'Showcase'
Nicholas Primiano
17
Years of Service
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Joined: 26th Nov 2006
Location: Turn Around
Posted: 7th Oct 2007 17:57
That was my problem i had like 10 windows in a room looking out i took them out and it runs at like 33 FPS the whe way not 10.

<\(nprim)/>
Nicholas Primiano
17
Years of Service
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Joined: 26th Nov 2006
Location: Turn Around
Posted: 7th Oct 2007 18:18
Just thought of smoething that what is that automatic floor thing under optimizations.

<\(nprim)/>
TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 7th Oct 2007 20:00
Shame about the Windows thing. It does look cool to have rooms looking outside specially an Alien planet. If anyone has a solution, let us know!
Will da gamr
17
Years of Service
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Joined: 13th Apr 2007
Location: At my computer...
Posted: 8th Oct 2007 08:20
Well i did the same thing with the windows and set the strength to 0 and it ran fine.

I find your lack of faith disturbing.

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