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Dark GDK / License Question

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Ascent321
16
Years of Service
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Joined: 2nd Oct 2007
Location:
Posted: 3rd Oct 2007 00:58
If I was to write an engine using the DGK in its core, would I be allowed to sell my engine?
APEXnow
Retired Moderator
21
Years of Service
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 3rd Oct 2007 00:59
Only if you have purchased the Commercial version of the GDK. The Freeware version stipulates that any product developed with the toolkit, cannot be sold for profit or gain.

Paul.

flibX0r
21
Years of Service
User Offline
Joined: 14th Feb 2003
Location: Western Australia
Posted: 3rd Oct 2007 15:56
Yes, but who would buy it?

Big whorls have little whorls which feed on their velocity,
Little whorls have lesser whorls and so on to viscosity. - Lewis F. Richardson

Also, my website has no content. But it looks perty
Niels Henriksen
20
Years of Service
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 3rd Oct 2007 16:44
Its simple. If you release a game for profit and you have used GDK to it, then you need to buy the commercial license. Then you have the right to sell your game.

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game
kBessa
17
Years of Service
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Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 3rd Oct 2007 19:17
Paul, have you got this correctly?

As far as I know, you may release a commercial GAME with the Commercial License, but in the terms of the license, you are not allowed to sell any product that would compete with TGC's product.

I think you might sell it if you engine required DGDK to be compiled, but selling it as a standalone product is against the license, even the commercial one.

Don't know if what I said is correct, I think someone from TGC should comment on this one. Mike?

Thiago
Remorse
16
Years of Service
User Offline
Joined: 6th Oct 2007
Location:
Posted: 16th Oct 2007 19:37
I've seen this concern for distributing editors coming up quite often. I've recently purchased a freeware license of DarkGDK.Net and while I enjoy some aspects the licensing mechanism seems overly prohibitive. Atleast it would have been nice to have created a facility for allowing the creator, based on a review board, supply editors that would not constitute the creation of a seperate game (entity).

For example, in the day, Excite Bike allowed you to edit the tracks. Basically an editor, but this did not create a new game. No, it was merely customizable enough to enhance the gameplay increasing its replayability. Duke Nukem 3D, I believe, provided an editor that allowed you to create your own levels. But this also did not create a new game. If you wanted to create a new game you required more than there level editors. You had to purchase 3DRealms engine allowing you to incorporate it into your own code, make modifications essentially producing a completely different product.

I do not see how providing an editor that only increases YOUR GAME's fun-factor violates the licensing if the game does not directly compete with TGC product line.

It is easier for TGC to be quite literal and simplistic with their restrictions than to provide a service of reviewing your product's editors and determining if the editors allow you to create a seperate product.

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