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3 Dimensional Chat / My first Gamespace model

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Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 3rd Oct 2007 01:11 Edited at: 3rd Oct 2007 01:16
After about 2 hours maybe work.. obviously not finished.

..not including the 2 hours+ I spent figuring out how to use gamespace.


I'm not new to 3D modelling just to gamespace. Mainly due to export problems in lightwave, Gamespace being sole devoted to game development making it an obvious choice.

Constructive critisism welcome and wanted...

<edited> and for those that don't know already GameSpace 1.5 light which is free to download has now been made so that you can comercially sell your models made with it. (lets just say its not much different from 1.6 only a polygon cap at 500 or so polys per model, you can still export as .x format and texture internally, main difference from full version is no plugins and no other export formats.

'Ooh 'eck chief'...'crumbs'
game lover
17
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Joined: 27th Apr 2007
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Posted: 3rd Oct 2007 01:19
looks good. I really like game space its one of the easier 3d model creators. (So it seems to me)

We all want to be awesome, but does awesome want to be us?
Penfold
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Location: RED postbox houses of parliment
Posted: 7th Oct 2007 01:27
Now with bones, I've also started to refine the structure. hopefully will have it skinned later this week for a bit of animation.


'Ooh 'eck chief'...'crumbs'
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 9th Oct 2007 09:30
You going to use Puppeteer for moving the joints when animating?

The poly limit for GS Light is 650 and theres quite a lot of useful stuff that can be made within that limit (for those who want to know)
Penfold
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 9th Oct 2007 20:14
I've purchased gamespace 1.6 complete. just having a few issues with my bones. I will prolly post a pic later.

Mainly its to do with setting the thresholds on joints, I keep knocking the bones out of sync with the mesh. Is there a way to lock the bones in place so you can't accidently move them and still set the thresholds?

'Ooh 'eck chief'...'crumbs'
JimB
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Joined: 21st Sep 2002
Location: UK
Posted: 9th Oct 2007 22:31
Probably not the best way but have you tried setting the joint limits in Puppeteer?
Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 10th Oct 2007 00:37
Nope haven't got to using puppeteer yet.

'Ooh 'eck chief'...'crumbs'
valid
17
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Joined: 4th Sep 2007
Location: austraila
Posted: 10th Oct 2007 14:06
can you make a model for fpsc for me please i want a monstar please if you can do that 4 me


<color="chocolate">http://www.myspace.com/the_gaming_masters</color>
Deathead
18
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Joined: 14th Oct 2006
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Posted: 10th Oct 2007 22:24 Edited at: 10th Oct 2007 22:25
@valid:No. Make it yourself. You might think that this is okay to post that in this thread but its not as your post it classed as our best friend we all hate and don't enjoy....

So stop posting spam.

@Penfold: That is a great first model. What monster did you base that off?

-Go onto the forums its nice! Join now!
Penfold
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Location: RED postbox houses of parliment
Posted: 11th Oct 2007 00:53 Edited at: 11th Oct 2007 00:54
@deathhead its something I drew but thats jsut the base model its going to have a kinda evolution to it a bit like starcraft zerg but more like magic the gathering slivers. its kinda a dumb down warhammer 40k genestealer crossed with a starcraft zerg, but really toned down so the upgrade will look good.

Its also kinda E.T ish aswell.

'Ooh 'eck chief'...'crumbs'

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