It was to my understanding that a setting of 1 would set the transparency of the object to "Transparent", meaning all parts that are textured with black would be see-through. If the setting was set to 2 then the object would give a semi-transparent look to it, like a window.
I got it working with a .bmp (For future reference, it does use BMPs)
I just made an entirely new entity, so that I could configure it how I wanted.
Thank you for the assistance, cheese cake. If my version ever quits working, I'll give yours a go.
The one and only,
~PlystirE~
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