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FPSC Classic Product Chat / Transparent Character Models?

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd Oct 2007 08:25
Okay, i was a little confused about the "Transparent" option in a character's properties, so I decided to do a little test.

I made a completely black .bmp and used it as the texture for one of the default characters. Then I set Transparent to "1", and ran the game.

Problem #1: The character model is not transparent in any way, shape, or form.

Problem #2: The character model isn't even using the texture that I gave to them!

Any ideas?


The one and only,
~PlystirE~

In Soviet Russia, road forks you!

Mom: I may not be the alpha and omega, but I can sure as hell be yours!
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd Oct 2007 09:28 Edited at: 3rd Oct 2007 09:28
I think the texture needs to be a tga or dds. Play around with a transparent png as well. They can be made in photoshop and GIMP.

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Thraxas
Retired Moderator
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 3rd Oct 2007 11:17
I don't think you can change the texture the character uses in their right click menu... you need to copy the character and edit their fpe to point to your texture and then import them in as a new character (I think)...

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 3rd Oct 2007 11:46
I'll do it.

Just wait a second.

Cheers,
Cheese Cake.


Nighthawk
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Joined: 12th Apr 2006
Location: Germany
Posted: 3rd Oct 2007 11:52 Edited at: 3rd Oct 2007 11:55
Quote: "I think the texture needs to be a tga or dds."


nope

(BTW. Black in BMPs is always assumed to be transparent)

actually, you should delete the DDS, BIN and DBO Files of the entity
and maybe change the texture in the FPE

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Cheese Cake
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 3rd Oct 2007 12:43
This should do the trick.

Totally black, with an alpha layer attached on it.

Its in DDS format, and you may use it however you want to use it.


Cheers,
Cheese Cake.


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Storm 6000
20
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Joined: 10th Oct 2004
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Posted: 3rd Oct 2007 15:49
isnt transparency sposed to be set to 2, it is on windows

Thanks
Adam
Cheese Cake
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Posted: 3rd Oct 2007 17:18
Yep also.
But you should have a alpha layered texture.

Cheers,
Cheese Cake.


Plystire
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Location: Staring into the digital ether
Posted: 4th Oct 2007 03:36
It was to my understanding that a setting of 1 would set the transparency of the object to "Transparent", meaning all parts that are textured with black would be see-through. If the setting was set to 2 then the object would give a semi-transparent look to it, like a window.

I got it working with a .bmp (For future reference, it does use BMPs)

I just made an entirely new entity, so that I could configure it how I wanted.

Thank you for the assistance, cheese cake. If my version ever quits working, I'll give yours a go.


The one and only,
~PlystirE~

In Soviet Russia, road forks you!

Mom: I may not be the alpha and omega, but I can sure as hell be yours!
Storm 6000
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Posted: 4th Oct 2007 15:18
May I ask why you would want an entity you cant see at all?

Thanks
Adam
Plystire
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Oct 2007 01:57
Quote: "May I ask why you would want an entity you cant see at all?
"


Some "back-hand" coding methods, lol.


The one and only,
~PlystirE~

In Soviet Russia, road forks you!

Mom: I may not be the alpha and omega, but I can sure as hell be yours!

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