Quote: "Does Dark Physics override the standard DBPro commands (can I still use YROTATE OBJECT) or do I need to use an equivalent Physics Command??"
Once you setup an object as a rigid body, it will not be affected by the usual commands regarding position and rotation. You will have to use the equivalent Dark Physics commands namely
Phy set rigid body rotation and
Phy set rigid body position.
Alternatively, you may want to setup the object as a rigid body when the player fires, not before. Doing so will let you position and rotate the object using the normal commands, and when ready, set it up as a rigid body.
Quote: "Is there a simple Dark Physics version of the standard DBPro MOVE as I'm not that hot on vectors?!"
Nope. You either use forces or manually calculate the position of the bullet.
Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why.
Programmers combine theory and practice: Nothing works and they don't know why.