Apart from your typo, yes, that's the decorated name. The stdcall call method will take your function name, add a leading underscore, then add an '@' symbol, and finally add a number which refers to the number of stack bytes used by the function (the 'int' argument is 4 bytes in size).
That particular function call doesn't need any memory allocated - it just returns a 'HANDLE', which is basically a 4 byte value that you can hold in an int or a dword. The other functions may or may not need memory allocated - can't tell with just the DLL.