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FPSC Classic Work In Progress / My Zombie Game for the PGSP Winter Contest

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Woolfman
18
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Location: Cave
Posted: 4th Oct 2007 18:06 Edited at: 4th Oct 2007 20:56
Well since my last thread got closed I'll make a new one It's still on the same subject of a zombie game.

The story is you got to visit your Grandfather that lives next to a Cemetery and then when you start to leave in your car there is a land slide. Your car explodes and caches fire. During this time you get flinged from your car from the blast and wake up minutes later.

Thats where you Start.
Woolfman
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Location: Cave
Posted: 4th Oct 2007 20:55
Here is a Pic of whats left of Grandpa.
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 5th Oct 2007 14:19
Cool. Good luck in the contest.

Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 5th Oct 2007 15:46
Looking good but download 1.05 or later and get some good ligthning.
Whit lights you can make scarry levels.

Here is a pic from my PGSP game that uses a lot of good lightning.

Visit our new website! www.bigvikinggames.tk !New Forum is up!
Follow the progress of Lost Treasures
Woolfman
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Posted: 5th Oct 2007 16:24 Edited at: 5th Oct 2007 21:53
Thanks Deca and BIG Viking Games! (Great Screenshot by the way)
I have 1.07.

I don't have that many lights effecting in the scene Because I'm going
for a more realistic look. So each of the light sources are not very strong. Also as the lvl's progress that darker it gets So better find the light switches before the zombies find you (I'm also working on trying to get a flashlight working)
DarkFact
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Posted: 5th Oct 2007 19:06
Nice start! Good luck in the contest.

~Dave

Phoenix Sentry Programmer
Woolfman
18
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Location: Cave
Posted: 5th Oct 2007 20:22
Thanks DarkFact!
game ferret
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Joined: 14th Apr 2007
Location: in my happy place
Posted: 27th Oct 2007 18:44
wat ambiance level do you have?!? it is TOO DARK! other than than that it is good. i like the tombstones

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
Woolfman
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Posted: 29th Oct 2007 23:41
Well i had it at 25 for the screen shots i posted. But the Game is set at night so the Ambiance Level is set at 30, still kind of dark. It's going to be Great!!! Just wait and see... The zombies are going to be killer ;P I don't know if i should post a screen shot of him yet.
Woolfman
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Posted: 3rd Nov 2007 05:12
Well here is a peek at what my zombie will look like Shhhh
game ferret
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Location: in my happy place
Posted: 3rd Nov 2007 17:04
its kinda cartoony but other than that it is GREAT

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
Woolfman
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Posted: 3rd Nov 2007 17:40
Thanks on the comment game ferret

The cartoony look is from the hair and the skin texture. I fixed the skin texture already. The hair will be fixed later after the body is done. Have the hands and feet left.
Black Terror
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 3rd Nov 2007 22:53
Nice character, but how many polys is it?


Custom graphics, textures, and segments
Woolfman
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Posted: 4th Nov 2007 02:12 Edited at: 4th Nov 2007 02:47
Thanks Black Terror

It's at about 8 mil. poly right now It's going to be around 9 i think when i'm done. But don't worry about that I'll get it to about 1500 or 2000 when i'm all done in the end. Who knows i might even animate it, instead of using stock.
Avid
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Posted: 4th Nov 2007 02:25
looks like it was made in Zbrush (or similar), so it is gonna be too many polies no matter what.
DarkFact
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Posted: 4th Nov 2007 02:27
Quote: "looks like it was made in Zbrush (or similar), so it is gonna be too many polies no matter what."


Right about Zbrush. Wrong about polys. You make the high poly version first, then use mapping to generate the low poly version. He's already done it and I have the models. Works beautifully. Nice job, John.

Woolfman
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Posted: 4th Nov 2007 02:42
Thanks Dave! Yeah thats about it. It's all about a good topology and uv's to make great maps.
SamHH
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Location: Vermont
Posted: 4th Nov 2007 03:32 Edited at: 4th Nov 2007 03:46
Quote: "Wrong about polys. You make the high poly version first, then use mapping to generate the low poly version. He's already done it and I have the models. Works beautifully. Nice job, John."

Why do you have it?
EDIT:
I don't care.


DarkFact
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Posted: 4th Nov 2007 03:36
I don't have this model. I said and I quote:

Quote: "He's already done it and I have the models."


Why do you care?

Woolfman
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Posted: 4th Nov 2007 07:28
It was different high poly model. It was a lion head fountain. It was about 6 mil. poly that i downed it to about 1500 poly.
Duplex
User Banned
Posted: 4th Nov 2007 08:36
Nice screenshots


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Woolfman
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Posted: 4th Nov 2007 08:45 Edited at: 5th Nov 2007 08:38
Thanks Duplex

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